Survival quest

Author: s | 2025-04-24

★★★★☆ (4.1 / 2144 reviews)

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There are 5 Quest types: Survival, Personal, Group, Local World, and Clan. Survival Quests [] Survival Quests are quests that will encourage the player to seek resources when their character loses a substantial amount. An example of a survival quest would be the Find Food one, which encourages the player to look for food when their hunger is low. The Guide is a Quest in Escape from Tarkov. Must be level 40 to start this quest. Survive and extract from Woods with the Survived exit status Survive and extract from Customs with the Survived exit status Survive and extract from Interchange with the Survived exit status Survive and

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Survival Quest: Die Stunde der Qual: Survival Quest LitRPG

Equipment and follows the same rules as Support for determing prevent priority.[1][2] - Prevent 1 piece(s) of equipment from breaking during a quest. - Prevent 2 piece(s) of equipment from breaking during a quest. - Prevent 3 piece(s) of equipment from breaking during a quest.Heroes With This SkillRevive[] - Revive a fallen companions 5% of the time. - Revive a fallen companion 10% of the time. - Revive a fallen companion 15% of the time.Heroes With This SkillScavenger[] - Increase the minimum amount of artifacts and raid items found by 1. - Increase the minimum amount of artifacts and raid items found by 2. - Increase the minimum amount of artifacts and raid items found by 3.Heroes With This Skill AND AND Supplier[] - Reduce the probability of companions breaking an equipment by 5%. - Reduce the probability of companions breaking an equipment by 10%. - Reduce the probability of companions breaking an equipment by 15%.Heroes With This Skill AND Support[]Support skill prevents breaks according to smallest break chance first, biggest break chance last, and ties in the order of Person 1 first, Person 6 last. Further ties (ie multiple items from same person with same break chance) are resolved in order of Slot 1 first, Slot 6 last. If someone has the Resourceful skill, it will trigger first and Support will handle whatever did not get handled by Resourceful skills.[3][2] - Prevent a companion's equipment from breaking 1 time(s) during a quest. - Prevent a companion's equipment from breaking 2 time(s) during a quest. - Prevent a companion's equipment from breaking 3 time(s) during a quest.Note: "Though it says companion, it does cover one's own equipment as well.Heroes With This Skill AND Treasure Hunter[] - Increase the maximum number of artifacts and raid items found by 2. - Increase the maximum number of artifacts and raid items found by 4. - Increase the maximum number of artifacts and raid items found by 6.Heroes With This SkillWise[] - 25% experience bonus. - 50% experience bonus. - 100% experience bonus.Heroes With This SkillLeader Skills[]Leader skills ALWAYS require the Hero to be in the first position before they will activate. They generally provide strong benefits to the party as a whole.Amazon[] - Increase the survival rate of female party members by 5%. - Increase the survival rate of female party members by 10%. - Increase the survival rate of female party members by 25%.What these really mean is the quest power of females in party is boosted by x% per female member of party. (Note: It's not clear if leader is counted in determining size of bonus, but she will receive the bonus.)Heroes With This SkillBrothers-in-arms[] - Increase the survival rate of male party members by 5%. - Increase the survival rate of male party members by 10%. - Increase the survival rate of male party members by 25%.What these really mean is the quest power of males in party is boosted by x% per male member of party. (Note: It's not

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Quest for Survival: 11 VR Survival Games to Play on Meta Quest 2

Things one can instantly tell that Survival Nation was designed with the Quest 2 in mind. The visual style once again reminded me quite a bit of Population One with a not quite cartoon visual style, but also not going for a gritty real world look either. The PC version is definitely the nicer version to play through, sporting an improved draw distance, less pop in, improved textures and a more robust lighting system. However, like I said it still certainly looks like it was a Quest game first and simply upscaled for PC. Given that the recommended PC specs ask for a 2060 and the game still had pop in and a few performance issues on my 3080, I couldn’t help but feel like the PC version was across the board not a priority. As for the Quest 2 version, I think the game looks fine given the hardware. There is a much softer visual look to the Quest version when compared to PC, as the Quest version certainly sees a sharp detail drop off in areas like the ground when you get about 30 or 40 feet out. The Quest 2 version has more pop in and texture quality does take a bit of a hit, but on a whole Survival Nation on Quest fares pretty well when compared to the PC version. Players playing co-op cross platform will be getting essentially the same experience as each other.You’ll have to hunt your own food if you want to survive.However, I can’t say the bar is incredibly high here either, for while Survival Nation might be impressive visually for a small open world title running on the Quest, it suffers from weak character models, poor zombie animations, and noticeably simple and generic open world. There is little differentiation between one area from the next other than some basic landmarks and the more urban area of the southern part of the map. Additionally, there is no day/night cycle and no weather, so the game starts to feel very ‘same-y’ rather quickly. A point that is driven home even more so

Survival Nation on Meta Quest

Into the Radius is a hardcore single-player survival shooter that you’ve likely already heard about from its time on PC VR headsets via Steam. In case you haven’t, the game serves up a unique mix of heart-racing encounters with deadly entities, a load of environmental traps, and its fair share of plodding tedium—all while paying homage to the suitably Soviet book Roadside Picnic (1972) and later film adaptation Stalker (1979). Although we were hoping for finer visual polish and a cleaner touch to object interaction, it seems the indie studio has done a serviceable job slimming down the 20+ hour game onto the humble Quest 2, cementing it as one of the platform’s leading survival shooters.Into the Radius for Quest Details:Available On: Quest 2Release Date: September 8th, 2022Price: $30Developer: CM GamesReviewed On: Quest 2GameplayInto the Radius takes you to the Pechorsk zone which is a haunted collection of surreal landscapes filled with dangerous anomalies. It’s a bit like Chernobyl meets Salvidor Dali, with unmistakably Soviet architecture interspersed with impossible stuff like floating islands and explosions seemingly stopped in time. In short: it’s an absolute nightmare.Only you can enter this so-called Radius to uncover the mystery of what happened, and follow the breadcrumbs left to you by a woman named Katya. No spoilers here.You’ll have plenty of East Bloc-style firearms to contend with as you take on enemies ranging from slow walkers, called Fragments, to Mimics, which take on the form of soldiers capable of firing real bullets at you from afar. Environmental traps are also strewn throughout, oftentimes making the fastest route the deadliest. While enemies are well varied enough to keep you on your feet, it’s not just the bump in the night you should worry about.Image courtesy CM GamesLike any good survival game, a bunch of the action is dedicated to scrounging. With so much stuff laying around, you may happily forget there are actual missions to follow though, accessible through your terminal back at base. Whatever you’re doing, you’ll be grinding for the almighty ruble so you can fund your ammo, gun, healing, armor, hunger, and repair habits that you just can’t kick.This intentionally slows down the speed of gameplay, forcing you to focus more intensely on what you need and where you’re going more than precisely what you’re killing; there aren’t any big bosses or point systems for killing baddies here: just aim well, fire and. There are 5 Quest types: Survival, Personal, Group, Local World, and Clan. Survival Quests [] Survival Quests are quests that will encourage the player to seek resources when their character loses a substantial amount. An example of a survival quest would be the Find Food one, which encourages the player to look for food when their hunger is low. The Guide is a Quest in Escape from Tarkov. Must be level 40 to start this quest. Survive and extract from Woods with the Survived exit status Survive and extract from Customs with the Survived exit status Survive and extract from Interchange with the Survived exit status Survive and

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Heads for the reactor's core. Chapter 7 - A Trap Is Sprung WalkthroughChapter 7 Materia, Weapons, and accessories Checklist:Chapter 8 - Budding BodyguardCloud wakes up on a bed of yellow flowers. There, inside the church, he reunites with someone... Chapter 8 - Budding Bodyguard WalkthroughChapter 8 Materia, Weapons, and accessories Checklist:Studded Bracer (Paying Respects Side Quest)Protective Boots (Weapon on a Rampage Side Quest)Cloud's Nail Bat (Kids on Patrol Side Quest)Chadley (to turn in Battle Intel Quests)Chapter 9 - The Town That Never SleepsCloud must go to Wall Town for a rescue mission. Shenanigans ensue. Chapter 9 - The Town That Never Sleeps WalkthroughChapter 9 Materia, Weapons, and Side Quest Checklist:Chadley (to turn in Battle Intel Quests)Shiva Summon Materia (VR Mission)Fat Chocobo Materia (VR Mission)Item Master Materia (Battle Intel)Clarity Pendant (Colosseum)Cloud Limit Break: Ascension (Colosseum)Aerith Limit Break: Planet's Protection (Colosseum)Arcane Scepter Weapon (A Dynamite Body Side Quest)Chapter 10 - Rough WatersFalling through Corneo's trapdoor, Cloud and the others find themselves in the sewers below Sector 6. If the plan to bring down part of the plate is true, then the Sector 7 slums are in grave danger. Scared and shaken, the party sets out into the underground sewer system. Chapter 10 - Haunted WalkthroughChapter 10 Materia, Weapons, and Equipment Checklist:Chapter 11 - HauntedWhen the group finally crawls out of the sewer system, they find themselves amidst the train graveyard in Sector 7. Not knowing who or what to believe, and uneasy about the uncertain future, they hurry toward what they believe to be the exit. Chapter 11 - Haunted WalkthroughChapter 11 Materia, Weapons, and accessories Checklist:Bladed Staff Weapon (Steal from Boss: Eligor)Chapter 12 - Fight for Survival Avalanche has walked into a trap and are surrounded by Shinra forces. Now they are locked in a desperate fight for survival. Cloud, Tifa, and Aerith head for the support pillar, determined to help their friends and stop Shinra. Chapter 12 - Fight for Survival WalkthroughChapter 12 Materia, Weapons, and accessories Checklist:Magician's Bracelet (Steal from Reno)Heavy-Duty Bracer (Steal from Rude)Chapter 13 - A Broken WorldThe Sector 7 section of the plate has collapsed, destroying that part of the undercity, and the screams of the victims can be heard amidst the rubble. For Barret and the others, the fight has been long, but they will continue to forge on. Chapter 13 - A Broken World WalkthroughChapter 13 Materia, Weapons, and accessories Checklist:Enemy Skill: Self-DestructPoison Materia (Steal from Failed Experiment)Chapter 14 - In Search of HopeAfter rescuing Wedge, the group returns to Sector 5, but there is still no sign of Aerith. Enough friends have already been lost, and each of them resolves to fight for Aerith’s safe return. Chapter 14 - In Search of Hope WalkthroughChapter 14 Materia, Weapons, and Accessories Checklist:Skill Master Materia (Battle Intel)HP Absorption Materia (Battle Intel)Enemy Skill: Essence Drain (Quest: Missing Children)Enchanted Ring (Quest: Subterranean Menace)Wrecking Ball Weapon (Quest: Subterranean Menace)Time Materia (Quest: Missing Children)Prayer Materia (Quest: Corneo’s Secret Stash)Circlet (Quest: Corneo’s Secret Stash)Steel Pincers Weapon (Moogle Shop)Enfeeblement Ring (Moogle Shop)Sam’s

Chris's Survival Horror Quest

About[]Skills are powerful abilities that give your heroes various advantages when questing for rare crafting components.They are divided into 3 categories; normal skills, leader skills, and unique skills.Originally Heroes had 3 skills each that were unlocked at certain levels.With a previous update, all chest recipes have a skill that can be unlocked for that particular item, granting your heroes additional skills beyond their original 3.Normal Skills[]Normal skills have no requirements, multiple ranks, provide a wide range of benefits and generally are always active during quests.Arch Wizard[] - Increases the strength of spell casters in the party by 10% - Increases the strength of spell casters in the party by 20%. - Increases the strength of spell casters in the party by 30%Heroes With This SkillEnergetic[] - Reduce the resting time after a quest by 50% - Reduce the resting time after a quest by 75% - Reduce the resting time after a quest by 100%Note: multiple Energetics stack cumulatively.Note: Energetic stacks multiplicatively with Healer. (Example: 50% Energetic times 50% Healer equals 75% reduction in resting time. ie 0.5 times 0.5 equals 0.25)Heroes With This SkillFastidious[] - Lower the chance of breaking a piece of equipment by 15% - Lower the chance of breaking a piece of equipment by 30% - Lower the chance of breaking a piece of equipment by 50%Heroes With This SkillGold Digger[] - Find 50% more gold during quests. - Find 100% more gold during quests. - Find 200% more gold during quests.Heroes With This SkillHealer[] - Reduce the healing time of companions by 10%. - Reduce the healing time of companions by 25%. - Reduce the healing time of companions by 50%.Note: "Healing Time" applies to both cooldown types of resting time as well as recovery from injury time.Note: Healer skills do stack cumulatively, with a cap at 90% per quest. They also stack multiplicatively with Energetic for resting time. So in the case of resting time, a person's cooldown time will be multiplied by the sum of team's Healer bonuses and sum of the person's Energetic bonuses. So 50% healer and 50% Energetic would result in resting time being multiplied by 1/4th. (0.5 times 0.5 = 0.25)Note: It says "companions" but it really means the entire team.Heroes With This SkillLucky[] - Escape injury 10% of the time. - Escape injury 20% of the time. - Escape injury 30% of the time.Heroes With This Skill AND Protector[] - Increase the party's survival rate by 2% - Increase the party's survival rate by 5%. - Increases the party's survival rate by 10%.What these mean is all party members receive x% increase in quest power per member.Heroes With This SkillResilient[] - Obtain at least 25% of experience when injured and quest is successful. - Obtain at least 50% of experience when injured and quest is successful. - Obtain at least 100% of experience when injured and quest is successfulHeroes With This Skill AND Resourceful[]The Resourceful skill is used before Support skill. It only works on the character's own

Scent of Survival Quest Guide

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User1620

Equipment and follows the same rules as Support for determing prevent priority.[1][2] - Prevent 1 piece(s) of equipment from breaking during a quest. - Prevent 2 piece(s) of equipment from breaking during a quest. - Prevent 3 piece(s) of equipment from breaking during a quest.Heroes With This SkillRevive[] - Revive a fallen companions 5% of the time. - Revive a fallen companion 10% of the time. - Revive a fallen companion 15% of the time.Heroes With This SkillScavenger[] - Increase the minimum amount of artifacts and raid items found by 1. - Increase the minimum amount of artifacts and raid items found by 2. - Increase the minimum amount of artifacts and raid items found by 3.Heroes With This Skill AND AND Supplier[] - Reduce the probability of companions breaking an equipment by 5%. - Reduce the probability of companions breaking an equipment by 10%. - Reduce the probability of companions breaking an equipment by 15%.Heroes With This Skill AND Support[]Support skill prevents breaks according to smallest break chance first, biggest break chance last, and ties in the order of Person 1 first, Person 6 last. Further ties (ie multiple items from same person with same break chance) are resolved in order of Slot 1 first, Slot 6 last. If someone has the Resourceful skill, it will trigger first and Support will handle whatever did not get handled by Resourceful skills.[3][2] - Prevent a companion's equipment from breaking 1 time(s) during a quest. - Prevent a companion's equipment from breaking 2 time(s) during a quest. - Prevent a companion's equipment from breaking 3 time(s) during a quest.Note: "Though it says companion, it does cover one's own equipment as well.Heroes With This Skill AND Treasure Hunter[] - Increase the maximum number of artifacts and raid items found by 2. - Increase the maximum number of artifacts and raid items found by 4. - Increase the maximum number of artifacts and raid items found by 6.Heroes With This SkillWise[] - 25% experience bonus. - 50% experience bonus. - 100% experience bonus.Heroes With This SkillLeader Skills[]Leader skills ALWAYS require the Hero to be in the first position before they will activate. They generally provide strong benefits to the party as a whole.Amazon[] - Increase the survival rate of female party members by 5%. - Increase the survival rate of female party members by 10%. - Increase the survival rate of female party members by 25%.What these really mean is the quest power of females in party is boosted by x% per female member of party. (Note: It's not clear if leader is counted in determining size of bonus, but she will receive the bonus.)Heroes With This SkillBrothers-in-arms[] - Increase the survival rate of male party members by 5%. - Increase the survival rate of male party members by 10%. - Increase the survival rate of male party members by 25%.What these really mean is the quest power of males in party is boosted by x% per male member of party. (Note: It's not

2025-04-02
User8255

Things one can instantly tell that Survival Nation was designed with the Quest 2 in mind. The visual style once again reminded me quite a bit of Population One with a not quite cartoon visual style, but also not going for a gritty real world look either. The PC version is definitely the nicer version to play through, sporting an improved draw distance, less pop in, improved textures and a more robust lighting system. However, like I said it still certainly looks like it was a Quest game first and simply upscaled for PC. Given that the recommended PC specs ask for a 2060 and the game still had pop in and a few performance issues on my 3080, I couldn’t help but feel like the PC version was across the board not a priority. As for the Quest 2 version, I think the game looks fine given the hardware. There is a much softer visual look to the Quest version when compared to PC, as the Quest version certainly sees a sharp detail drop off in areas like the ground when you get about 30 or 40 feet out. The Quest 2 version has more pop in and texture quality does take a bit of a hit, but on a whole Survival Nation on Quest fares pretty well when compared to the PC version. Players playing co-op cross platform will be getting essentially the same experience as each other.You’ll have to hunt your own food if you want to survive.However, I can’t say the bar is incredibly high here either, for while Survival Nation might be impressive visually for a small open world title running on the Quest, it suffers from weak character models, poor zombie animations, and noticeably simple and generic open world. There is little differentiation between one area from the next other than some basic landmarks and the more urban area of the southern part of the map. Additionally, there is no day/night cycle and no weather, so the game starts to feel very ‘same-y’ rather quickly. A point that is driven home even more so

2025-04-23
User5027

Heads for the reactor's core. Chapter 7 - A Trap Is Sprung WalkthroughChapter 7 Materia, Weapons, and accessories Checklist:Chapter 8 - Budding BodyguardCloud wakes up on a bed of yellow flowers. There, inside the church, he reunites with someone... Chapter 8 - Budding Bodyguard WalkthroughChapter 8 Materia, Weapons, and accessories Checklist:Studded Bracer (Paying Respects Side Quest)Protective Boots (Weapon on a Rampage Side Quest)Cloud's Nail Bat (Kids on Patrol Side Quest)Chadley (to turn in Battle Intel Quests)Chapter 9 - The Town That Never SleepsCloud must go to Wall Town for a rescue mission. Shenanigans ensue. Chapter 9 - The Town That Never Sleeps WalkthroughChapter 9 Materia, Weapons, and Side Quest Checklist:Chadley (to turn in Battle Intel Quests)Shiva Summon Materia (VR Mission)Fat Chocobo Materia (VR Mission)Item Master Materia (Battle Intel)Clarity Pendant (Colosseum)Cloud Limit Break: Ascension (Colosseum)Aerith Limit Break: Planet's Protection (Colosseum)Arcane Scepter Weapon (A Dynamite Body Side Quest)Chapter 10 - Rough WatersFalling through Corneo's trapdoor, Cloud and the others find themselves in the sewers below Sector 6. If the plan to bring down part of the plate is true, then the Sector 7 slums are in grave danger. Scared and shaken, the party sets out into the underground sewer system. Chapter 10 - Haunted WalkthroughChapter 10 Materia, Weapons, and Equipment Checklist:Chapter 11 - HauntedWhen the group finally crawls out of the sewer system, they find themselves amidst the train graveyard in Sector 7. Not knowing who or what to believe, and uneasy about the uncertain future, they hurry toward what they believe to be the exit. Chapter 11 - Haunted WalkthroughChapter 11 Materia, Weapons, and accessories Checklist:Bladed Staff Weapon (Steal from Boss: Eligor)Chapter 12 - Fight for Survival Avalanche has walked into a trap and are surrounded by Shinra forces. Now they are locked in a desperate fight for survival. Cloud, Tifa, and Aerith head for the support pillar, determined to help their friends and stop Shinra. Chapter 12 - Fight for Survival WalkthroughChapter 12 Materia, Weapons, and accessories Checklist:Magician's Bracelet (Steal from Reno)Heavy-Duty Bracer (Steal from Rude)Chapter 13 - A Broken WorldThe Sector 7 section of the plate has collapsed, destroying that part of the undercity, and the screams of the victims can be heard amidst the rubble. For Barret and the others, the fight has been long, but they will continue to forge on. Chapter 13 - A Broken World WalkthroughChapter 13 Materia, Weapons, and accessories Checklist:Enemy Skill: Self-DestructPoison Materia (Steal from Failed Experiment)Chapter 14 - In Search of HopeAfter rescuing Wedge, the group returns to Sector 5, but there is still no sign of Aerith. Enough friends have already been lost, and each of them resolves to fight for Aerith’s safe return. Chapter 14 - In Search of Hope WalkthroughChapter 14 Materia, Weapons, and Accessories Checklist:Skill Master Materia (Battle Intel)HP Absorption Materia (Battle Intel)Enemy Skill: Essence Drain (Quest: Missing Children)Enchanted Ring (Quest: Subterranean Menace)Wrecking Ball Weapon (Quest: Subterranean Menace)Time Materia (Quest: Missing Children)Prayer Materia (Quest: Corneo’s Secret Stash)Circlet (Quest: Corneo’s Secret Stash)Steel Pincers Weapon (Moogle Shop)Enfeeblement Ring (Moogle Shop)Sam’s

2025-04-21
User2934

About[]Skills are powerful abilities that give your heroes various advantages when questing for rare crafting components.They are divided into 3 categories; normal skills, leader skills, and unique skills.Originally Heroes had 3 skills each that were unlocked at certain levels.With a previous update, all chest recipes have a skill that can be unlocked for that particular item, granting your heroes additional skills beyond their original 3.Normal Skills[]Normal skills have no requirements, multiple ranks, provide a wide range of benefits and generally are always active during quests.Arch Wizard[] - Increases the strength of spell casters in the party by 10% - Increases the strength of spell casters in the party by 20%. - Increases the strength of spell casters in the party by 30%Heroes With This SkillEnergetic[] - Reduce the resting time after a quest by 50% - Reduce the resting time after a quest by 75% - Reduce the resting time after a quest by 100%Note: multiple Energetics stack cumulatively.Note: Energetic stacks multiplicatively with Healer. (Example: 50% Energetic times 50% Healer equals 75% reduction in resting time. ie 0.5 times 0.5 equals 0.25)Heroes With This SkillFastidious[] - Lower the chance of breaking a piece of equipment by 15% - Lower the chance of breaking a piece of equipment by 30% - Lower the chance of breaking a piece of equipment by 50%Heroes With This SkillGold Digger[] - Find 50% more gold during quests. - Find 100% more gold during quests. - Find 200% more gold during quests.Heroes With This SkillHealer[] - Reduce the healing time of companions by 10%. - Reduce the healing time of companions by 25%. - Reduce the healing time of companions by 50%.Note: "Healing Time" applies to both cooldown types of resting time as well as recovery from injury time.Note: Healer skills do stack cumulatively, with a cap at 90% per quest. They also stack multiplicatively with Energetic for resting time. So in the case of resting time, a person's cooldown time will be multiplied by the sum of team's Healer bonuses and sum of the person's Energetic bonuses. So 50% healer and 50% Energetic would result in resting time being multiplied by 1/4th. (0.5 times 0.5 = 0.25)Note: It says "companions" but it really means the entire team.Heroes With This SkillLucky[] - Escape injury 10% of the time. - Escape injury 20% of the time. - Escape injury 30% of the time.Heroes With This Skill AND Protector[] - Increase the party's survival rate by 2% - Increase the party's survival rate by 5%. - Increases the party's survival rate by 10%.What these mean is all party members receive x% increase in quest power per member.Heroes With This SkillResilient[] - Obtain at least 25% of experience when injured and quest is successful. - Obtain at least 50% of experience when injured and quest is successful. - Obtain at least 100% of experience when injured and quest is successfulHeroes With This Skill AND Resourceful[]The Resourceful skill is used before Support skill. It only works on the character's own

2025-03-31

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