Nuke 14
Author: t | 2025-04-24
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Nuke 14 Free Download / Nuke 14 2025 / Nuke 14 CRACK
Nuke 16.0 Release Notes Everything you need to know about Nuke 16.0 releases, including new features, bug fixes, and known issues. Nuke 15 Release Notes Nuke 15.2 Release Notes Everything you need to know about Nuke 15.2 releases, including new features, bug fixes, and known issues. Nuke 15.1 Release Notes Everything you need to know about Nuke 15.1 releases, including new features, bug fixes, and known issues. Nuke 15.0 Release Notes Everything you need to know about Nuke 15.0 releases, including new features, bug fixes, and known issues. Nuke 14 Release Notes Nuke 14.1 Release Notes Everything you need to know about Nuke 14.1 releases, including new features, bug fixes, and known issues. Nuke 14.0 Release Notes Everything you need to know about Nuke 14.0 releases, including new features, bug fixes, and known issues. Nuke 13 Release Notes Nuke 13.2 Release Notes Everything you need to know about Nuke 13.2 releases, including new features, bug fixes, and known issues. Nuke 13.1 Release Notes Everything you need to know about Nuke 13.1 releases, including new features, bug fixes, and known issues. Nuke 13.0 Release Notes Everything you need to know about Nuke 13.0 releases, including new features, bug fixes, and known issues. Nuke 12 Release Notes Nuke 12.2 Release Notes Everything you need to know about Nuke 12.2 releases, including new features, bug fixes, and known issues. Nuke 12.1 Release Notes Everything you need to know about Nuke 12.1 releases, including new features, bug fixes, and known issues. Nuke 12.0 Release Notes Everything you need to know about Nuke 12.0 releases, including new features, bug fixes, and known issues. Nuke 11 Release Notes Nuke 11.3 Release Notes Everything you need to know about Nuke 11.3 releases, including new features, bug fixes, and known issues. Nuke 11.2 Release Notes Everything you need to know about Nuke 11.2 releases, including new features, bug fixes, and known issues. Nuke 11.1 Release Notes Everything you need to know about Nuke 11.1 releases, including new features, bug fixes, and known issues. Nuke 11 Release Notes Everything you need to know about Nuke 11.0 releases, including new
Tk-nuke Nuke 14 compatibility - Flow Production Tracking
Known issues and gives workarounds for them, where appropriate. • ID 532211 - Windows only: QEventDispatcher messages are displayed in the command prompt, but they can be ignored. • ID 532078 - Bokeh: Attaching an image to the Kernel input does not work as expected in Viewer downrez and proxy modes. • ID 527100 - AIR: On machine running under Lovelace GPUs, a message that the kernels need caching displays on the command line despite there being no need for PTX caching. • ID 526530 - CatFileCreator: Converted .cat files from Nuke 14 cannot be used in earlier versions of Nuke.As a workaround, convert the .cat file in the version of Nuke you intend to use, such as Nuke 13.2v5. • ID 526245 - UnrealReader: Disabling Advanced > Cinematic Quality in the node Properties occasionally displays incorrect output on multiple passes. • ID 526041 - 3D Arch: Payload overrides in the Scene Graph do not work as expected for nested payloads. • ID 525872 - 3D Arch: The GeoDrawMode node's Draw Color can not be animated as expected. • ID 525863 - 3D Arch: DirectLight has much brighter intensity when rendered through ScanlineRender than in the 3D Viewer. • ID 525819 - 3D Arch: Display Color animation in Nuke geometry nodes, such as GeoCube, is not displayed as expected when rendered through ScanlineRender. • ID 525817 - 3D Arch: Display Opacity changes in Nuke geometry nodes, such as GeoCube, are not displayed as expected when rendered through ScanlineRender. • IDNuke 14 Release Notes - learn.foundry.com
Nuke Indie is a single user version of Nuke Studio using a log-in licensing model. Nuke Indie is designed for personal, small-scale commercial use and includes most of the features of the commercial version of Nuke Studio. You can run Nuke Studio in Indie mode using the --indie command line argument. For example, to launch Nuke Studio in Indie mode on Mac, enter: /Applications/Nuke14.1v6/Nuke14.1v6.app/Contents/MacOS/Nuke14.1 --indie Nuke Indie is a fully functional version of Nuke Studio, but as it's designed for non-pipeline commercial use only, it differs from the full commercial version in some respects. Launching an application in Indie mode displays a warning: The following table highlights the differences between Nuke Non-commercial, Nuke Indie, and Nuke Studio. Nuke Non-commercial Nuke Indie Nuke Studio Usage Commercial use No Yes* Yes * Nuke Indie can be used commercially by artists earning up to $100k (USD) per year. Pipeline use No No Yes Licensing model Single user login Single user login Site and node-locked licensing (multi-user support) Online access required Yes Yes No Version timeout after 90 days Yes Yes No Feature Support Supported Export Resolutions Up to 1080p Up to 4096x3112 Unlimited Encryption Free Script/Project Saving No No* Yes * Nuke Indie scripts (.nkind), projects (.hroxind), gizmos (.gzind), and CopyCat files (.catind) can only be read in Nuke Indie sessions. Full Python Api Support No* No* Yes * Nuke Non-commercial and Nuke Indie are limited to 10 node retrievals per script or project. Full Suite Of Keying Tools No Yes Yes Monitor Output Support No Yes Yes Geometry Export No Yes Yes Sync Review Support No No Yes Third Party / Custom OFX node / plug-in support No Yes Yes Third Party / Custom C++ node / plug-in support No No Yes NDK/ C++ SDK Support No No Yes External Rendering Support. 📀Link D0wnl@ad: www.repaxkapp.click/Nuke14Nuke 14 Free Download / Nuke 14 2025 / Nuke 14 LICENSE KEY💿1) Download .rar 2) Unpack it Nuke 14 3) Follow instThe Foundry Nuke 14:Introduction - YouTube
Military Value, and Fiend Interior Weapon Melee. Flare Gun - Fire hose boxes, tier 3 gun runners, and tier 3 van graffs. Flash Bang - Vendor Weapons Explosives Common and Loot Grenade All. H&H Tools Nail Gun - In all tool boxes/cabinets with a very low chance since it's worth 5,000 caps at top quality. If spawned its nails will be in there with it. Also in vendors common guns/weapons with its ammo. Industrial Hand - Tier 5 Loot Nuke Melee, level 16 vendor's rare hand weapons, tier 5 vendor's unarmed weapons, and tier 5 wasteland/towns. Satchel Charge - Level 10 vendor's common explosives, Mick's secret inventory list, and tier 3 vendor's explosives. Shoulder Mounted Machine Gun - Tier 5 gun runners, tier 5 vendors weapons, level 21 ncr heavy troopers, level 30 legion vexillarius squad, and level 25 ncr veteran trooper squad.SMMG mechanical upgrade - Tier 3 vendor weapon mods and level 12 188 NCR Arms Merchants ModsSMMG recoil compensator - Tier 3 vendor weapon mods and level 12 188 NCR Arms Merchants ModsSMMG extended magazine - Tier 3 vendor weapon mods and level 12 188 NCR Arms Merchants Mods 25mm Grenade APW - Level 15 Vendor Weapons Explosives Rare, level 15 188 NCR Arms Merchant Weapon, Tier 4 Vendor Weapons Explosives, level 14 Wastelander Vipers Leader Weapon, level 14 Wastelander Jackals Weapon, level 15 Happy Trails Caravan Guard Weapons, and Boomer Weapons Explosives. 25mm G. APW Exp. Drum - Tier 5 Vendor Weapon Mods Guns Explosives and Loot Nuke Mods. 25mm G. APW Long Barrel - Loot Nuke Mods, Tier 2 Vendor Weapon Mods, and level 12 188 NCR Arms Merchant Mods. 25mm G. APW Upgraded Int. - Loot Nuke Mods, Tier 2 Vendor Weapon Mods Guns, and level 12 188 NCR Arms Merchant Mods. 5.56mm PistolNuke 14 released - Super Renders Farm
Maintenance release. Feature Enhancements There are no new features in this maintenance release. Bug Fixes • ID 479601 - Project Bin: Moving items from one bin to another was occasionally sluggish. • ID 507841 - Cryptomatte: Stored matte IDs created with a sidecar file did not work as expected if the sidecar was removed. • ID 508752 - LensDistortion: Setting the Analysis tab detectionFrameType knob to Every N Frames and then clicking Detect displayed an error. • ID 508773 - 3D Viewer: Enabling cast shadows in a Light node's Properties in a scene containing an Environment light and material caused Nuke to crash. • ID 511559 - BlinkScript: Fetching a sample value using [#] (square brackets) caused compilation to fail on the GPU. • ID 534623 - Read/Write: Nuke Studio and Hiero did not always interpret the FPS of ARRI RAW Alexa 35 footage correctly. • ID 534629 - 3D Arch: Connected nodes with axis inputs did not pass world matrix information to expression linked knobs as expected. • ID 534720 - Read/Write: ARRI RAW Alexa 35 timecode metadata was off by -1 frame when read in Nuke Studio. • ID 535143 - Read/Write: The ARRI RAW Alexa 35 timecode for non 24 fps shots was incorrect. • ID 535439 - 3D Arch: The CameraTracker node incorrectly created legacy 3D system Axis nodes from solved points geometry creation. • ID 535613 - The mask input was missing from the EdgeExtend and Inpaint nodes. • ID 536145 - Python: Nuke's Python install incorrectly overrode its own Shiboken Reloader class. • ID 536234 - UI: All right-click context menu shortcuts were missing. • ID 536641/536642 - OCIO: Config files stored in ~/.nuke/OCIOConfigs/configs were disconnected and could not be found when Nuke or Nuke Studio/Hiero relaunched. New Known Issues Specific to Nuke 14.0 This section covers new known issues and gives workarounds for them, where appropriate. • ID 538340 - CopyCat: Running Nuke on machines without CUDA installed stops CopyCat working as expected. • ID 535819 - Read/Write: Breaking out layers from .psd files does not work as expected if the file contains non-ASCII characters. • ID 532211 - Windows only: QEventDispatcher messages are displayed in the command prompt, but they can be ignored. • ID 532078 - Bokeh: Attaching an image to the Kernel input does not work as expected in Viewer downrez and proxy modes. • ID 532049 - Windows only: The .msi installer doesn't register Nuke as the default app for .nk files. • ID 526530 - CatFileCreator: Converted .cat files from Nuke 14 cannot be used in earlier versions of Nuke.As a workaround, convert the .cat file in the version of Nuke you intend to use, such as Nuke 13.2v5. • ID 526041 - 3D Arch: Payload overrides in the Scene Graph do not work as expected for nested payloads. • ID 525872 - 3D Arch: The GeoDrawMode node's Draw Color can not be animated as expected. • ID 525863 - 3D Arch: DirectLight has much brighter intensity whenNuke 14, 3D.thoughts : r/vfx - Reddit
Peter Coleman 업데이트 된 : 2024년 07월 31일 16:42만들어진 : 2019년 02월 11일 16:24요약 이 문서에서는 .nuke 디렉토리 문제를 해결하고 Nuke 에 문제를 일으킬 수 있는 사용자 정의를 분리하는 방법을 다룹니다. 추가 정보 Nuke 플러그인, 장치 또는 기타 사용자 정의를 추가하여 크게 사용자 정의할 수 있습니다. 그러나 이러한 사용자 정의 중 상당수는 개별적으로 작성되므로 Nuke 잘못 작동하거나 심지어 충돌을 일으킬 수 있습니다. Nuke 잘못된 동작을 보이거나 충돌하는 경우 가장 먼저 확인해야 할 것은 문제가 사용자 정의로 인해 발생한 것인지 여부입니다. 이를 수행하는 가장 좋은 방법은 Nuke 안전 모드에서 실행하는 것입니다. 이렇게 하면 환경 변수를 제외한 모든 플러그인, 기즈모 및 기타 사용자 정의가 비활성화됩니다. 안전 모드에서 Nuke 시작하는 방법에 대한 정보는 다음 문서에서 찾을 수 있습니다. Q100038: 안전 모드에서 Nuke / NukeX / NukeStudio / Hiero 실행 안전 모드에서 테스트한 후 문제가 더 이상 발생하지 않으면 Nuke 에 추가된 사용자 정의로 인해 문제가 발생하여 Nuke 의 동작에 부정적인 영향을 미칠 수 있습니다. 이러한 사용자 정의는 아래 Nuke 문서에 나열된 여러 위치에 추가될 수 있습니다. Gizmos, NDK 플러그인, Python 및 Tcl 스크립트 로드 문제를 일으키는 사용자 정의 또는 사용자 정의 조합을 추가로 분리하려면 Nuke 상세 모드에서 실행하고 이 문서의 단계를 따르는 것이 좋습니다. Q100112: 상세 모드에서 Nuke 실행하고 문제를 일으키는 잠재적인 사용자 정의를 격리합니다. 문제를 해결하는 동안 .nuke 폴더를 제거하여 문제가 해결되면 다음 단계는 .nuke 디렉터리 내에서 범인 사용자 정의를 격리하는 것입니다. 참고: 자세한 Nuke 로그에는 조사 영역의 범위를 좁히는 데 도움이 될 수 있는 특정 사용자 정의 파일과 관련된 오류가 표시될 수 있습니다. .NUKE 디렉토리 스크립트나 기즈모와 같은 사용자 정의를 추가하는 가장 일반적인 장소는 사용자의 홈 디렉터리에 있는 .nuke 디렉터리입니다. 사용자 .nuke 디렉토리의 기본 위치는 다음과 같습니다. Windows: C:\Users\\.nuke Linux: /home/ 사용자 이름>/.nuke macOS: /Users/ >/.nuke 참고: 일부 운영 체제에서는 .nuke 디렉토리가 숨겨져 있을 수 있습니다. 이 경우 숨겨진 디렉터리를 표시하고 .nuke 디렉터리에 액세스하는 방법에 대한 운영 체제 설명서를 확인하세요. 문제 해결 단계 .nuke 디렉토리의 사용자 정의 중 하나가 문제를 일으키는지 확인하는 가장 쉬운 방법은 .nuke 디렉토리의 이름을 old.nuke와 같은 이름으로 바꾸는 것입니다. 다음에 Nuke 시작되면 새로운 .nuke 디렉토리가 생성됩니다. 문제가 더 이상 발생하지 않으면 원래 .nuke 디렉터리의 무언가가 문제를 일으켰음을 나타냅니다. 이 시점에서 사용자의 홈 디렉터리에는 다음이 포함되어야 합니다. old.nuke. 📀Link D0wnl@ad: www.repaxkapp.click/Nuke14Nuke 14 Free Download / Nuke 14 2025 / Nuke 14 LICENSE KEY💿1) Download .rar 2) Unpack it Nuke 14 3) Follow instComments
Nuke 16.0 Release Notes Everything you need to know about Nuke 16.0 releases, including new features, bug fixes, and known issues. Nuke 15 Release Notes Nuke 15.2 Release Notes Everything you need to know about Nuke 15.2 releases, including new features, bug fixes, and known issues. Nuke 15.1 Release Notes Everything you need to know about Nuke 15.1 releases, including new features, bug fixes, and known issues. Nuke 15.0 Release Notes Everything you need to know about Nuke 15.0 releases, including new features, bug fixes, and known issues. Nuke 14 Release Notes Nuke 14.1 Release Notes Everything you need to know about Nuke 14.1 releases, including new features, bug fixes, and known issues. Nuke 14.0 Release Notes Everything you need to know about Nuke 14.0 releases, including new features, bug fixes, and known issues. Nuke 13 Release Notes Nuke 13.2 Release Notes Everything you need to know about Nuke 13.2 releases, including new features, bug fixes, and known issues. Nuke 13.1 Release Notes Everything you need to know about Nuke 13.1 releases, including new features, bug fixes, and known issues. Nuke 13.0 Release Notes Everything you need to know about Nuke 13.0 releases, including new features, bug fixes, and known issues. Nuke 12 Release Notes Nuke 12.2 Release Notes Everything you need to know about Nuke 12.2 releases, including new features, bug fixes, and known issues. Nuke 12.1 Release Notes Everything you need to know about Nuke 12.1 releases, including new features, bug fixes, and known issues. Nuke 12.0 Release Notes Everything you need to know about Nuke 12.0 releases, including new features, bug fixes, and known issues. Nuke 11 Release Notes Nuke 11.3 Release Notes Everything you need to know about Nuke 11.3 releases, including new features, bug fixes, and known issues. Nuke 11.2 Release Notes Everything you need to know about Nuke 11.2 releases, including new features, bug fixes, and known issues. Nuke 11.1 Release Notes Everything you need to know about Nuke 11.1 releases, including new features, bug fixes, and known issues. Nuke 11 Release Notes Everything you need to know about Nuke 11.0 releases, including new
2025-04-19Known issues and gives workarounds for them, where appropriate. • ID 532211 - Windows only: QEventDispatcher messages are displayed in the command prompt, but they can be ignored. • ID 532078 - Bokeh: Attaching an image to the Kernel input does not work as expected in Viewer downrez and proxy modes. • ID 527100 - AIR: On machine running under Lovelace GPUs, a message that the kernels need caching displays on the command line despite there being no need for PTX caching. • ID 526530 - CatFileCreator: Converted .cat files from Nuke 14 cannot be used in earlier versions of Nuke.As a workaround, convert the .cat file in the version of Nuke you intend to use, such as Nuke 13.2v5. • ID 526245 - UnrealReader: Disabling Advanced > Cinematic Quality in the node Properties occasionally displays incorrect output on multiple passes. • ID 526041 - 3D Arch: Payload overrides in the Scene Graph do not work as expected for nested payloads. • ID 525872 - 3D Arch: The GeoDrawMode node's Draw Color can not be animated as expected. • ID 525863 - 3D Arch: DirectLight has much brighter intensity when rendered through ScanlineRender than in the 3D Viewer. • ID 525819 - 3D Arch: Display Color animation in Nuke geometry nodes, such as GeoCube, is not displayed as expected when rendered through ScanlineRender. • ID 525817 - 3D Arch: Display Opacity changes in Nuke geometry nodes, such as GeoCube, are not displayed as expected when rendered through ScanlineRender. • ID
2025-04-17Military Value, and Fiend Interior Weapon Melee. Flare Gun - Fire hose boxes, tier 3 gun runners, and tier 3 van graffs. Flash Bang - Vendor Weapons Explosives Common and Loot Grenade All. H&H Tools Nail Gun - In all tool boxes/cabinets with a very low chance since it's worth 5,000 caps at top quality. If spawned its nails will be in there with it. Also in vendors common guns/weapons with its ammo. Industrial Hand - Tier 5 Loot Nuke Melee, level 16 vendor's rare hand weapons, tier 5 vendor's unarmed weapons, and tier 5 wasteland/towns. Satchel Charge - Level 10 vendor's common explosives, Mick's secret inventory list, and tier 3 vendor's explosives. Shoulder Mounted Machine Gun - Tier 5 gun runners, tier 5 vendors weapons, level 21 ncr heavy troopers, level 30 legion vexillarius squad, and level 25 ncr veteran trooper squad.SMMG mechanical upgrade - Tier 3 vendor weapon mods and level 12 188 NCR Arms Merchants ModsSMMG recoil compensator - Tier 3 vendor weapon mods and level 12 188 NCR Arms Merchants ModsSMMG extended magazine - Tier 3 vendor weapon mods and level 12 188 NCR Arms Merchants Mods 25mm Grenade APW - Level 15 Vendor Weapons Explosives Rare, level 15 188 NCR Arms Merchant Weapon, Tier 4 Vendor Weapons Explosives, level 14 Wastelander Vipers Leader Weapon, level 14 Wastelander Jackals Weapon, level 15 Happy Trails Caravan Guard Weapons, and Boomer Weapons Explosives. 25mm G. APW Exp. Drum - Tier 5 Vendor Weapon Mods Guns Explosives and Loot Nuke Mods. 25mm G. APW Long Barrel - Loot Nuke Mods, Tier 2 Vendor Weapon Mods, and level 12 188 NCR Arms Merchant Mods. 25mm G. APW Upgraded Int. - Loot Nuke Mods, Tier 2 Vendor Weapon Mods Guns, and level 12 188 NCR Arms Merchant Mods. 5.56mm Pistol
2025-04-08Maintenance release. Feature Enhancements There are no new features in this maintenance release. Bug Fixes • ID 479601 - Project Bin: Moving items from one bin to another was occasionally sluggish. • ID 507841 - Cryptomatte: Stored matte IDs created with a sidecar file did not work as expected if the sidecar was removed. • ID 508752 - LensDistortion: Setting the Analysis tab detectionFrameType knob to Every N Frames and then clicking Detect displayed an error. • ID 508773 - 3D Viewer: Enabling cast shadows in a Light node's Properties in a scene containing an Environment light and material caused Nuke to crash. • ID 511559 - BlinkScript: Fetching a sample value using [#] (square brackets) caused compilation to fail on the GPU. • ID 534623 - Read/Write: Nuke Studio and Hiero did not always interpret the FPS of ARRI RAW Alexa 35 footage correctly. • ID 534629 - 3D Arch: Connected nodes with axis inputs did not pass world matrix information to expression linked knobs as expected. • ID 534720 - Read/Write: ARRI RAW Alexa 35 timecode metadata was off by -1 frame when read in Nuke Studio. • ID 535143 - Read/Write: The ARRI RAW Alexa 35 timecode for non 24 fps shots was incorrect. • ID 535439 - 3D Arch: The CameraTracker node incorrectly created legacy 3D system Axis nodes from solved points geometry creation. • ID 535613 - The mask input was missing from the EdgeExtend and Inpaint nodes. • ID 536145 - Python: Nuke's Python install incorrectly overrode its own Shiboken Reloader class. • ID 536234 - UI: All right-click context menu shortcuts were missing. • ID 536641/536642 - OCIO: Config files stored in ~/.nuke/OCIOConfigs/configs were disconnected and could not be found when Nuke or Nuke Studio/Hiero relaunched. New Known Issues Specific to Nuke 14.0 This section covers new known issues and gives workarounds for them, where appropriate. • ID 538340 - CopyCat: Running Nuke on machines without CUDA installed stops CopyCat working as expected. • ID 535819 - Read/Write: Breaking out layers from .psd files does not work as expected if the file contains non-ASCII characters. • ID 532211 - Windows only: QEventDispatcher messages are displayed in the command prompt, but they can be ignored. • ID 532078 - Bokeh: Attaching an image to the Kernel input does not work as expected in Viewer downrez and proxy modes. • ID 532049 - Windows only: The .msi installer doesn't register Nuke as the default app for .nk files. • ID 526530 - CatFileCreator: Converted .cat files from Nuke 14 cannot be used in earlier versions of Nuke.As a workaround, convert the .cat file in the version of Nuke you intend to use, such as Nuke 13.2v5. • ID 526041 - 3D Arch: Payload overrides in the Scene Graph do not work as expected for nested payloads. • ID 525872 - 3D Arch: The GeoDrawMode node's Draw Color can not be animated as expected. • ID 525863 - 3D Arch: DirectLight has much brighter intensity when
2025-04-04Keep these changes to a minimum and only for certain releases, but from time to time API and ABI compatibility is not guaranteed. See the following table for the situations when you may have to recompile your plug-ins and/or make changes to the source code. Release Type Example Compatibility Recompile Rewrite Version 13.2v1 to 13.2v2 API and ABI Point 13.1v1 to 13.2v1 API Major 13.0v1 to 14.0v1 - Additionally, node Class() names occasionally change between major releases. While these changes do not affect legacy scripts, you may not get the results you were expecting if a node class has been modified. The toolbars.py file, used to create Nuke's node toolbar, contains all the current node class names and is located in /plugins/nukescripts/ for reference.As an example, between Nuke 13 and Nuke 14, the Axis node Class() changed from Axis3 to Axis4. In the toolbars.py file for the two releases, the entries for the Axis node appear as follows:m3Dclassic.addCommand("Axis", "nuke.createNode("Axis3")", icon="Axis.png", tag=MenuItemTag.Classic, node="Axis3", tagTarget=MenuItemTagTargetFlag.TabMenu)m3D.addCommand("Axis", "nuke.createNode("Axis4")", icon="Axis_3D.png", tag=MenuItemTag.Beta, node="Axis4")
2025-03-273D system ID 577433 - SetAuthorMode works differently in GUI and terminal Timeline ID 569072 - Adjusting a track tag 'start' point to 0 causes the icon to disappear ID 572744 - Viewer Toolbar overflow menu displays last selected compare option, rather than what is shown when the menu is extended ID 582437 - Adding soft effect whilst timeline disk is caching will stop the process overall NodeGraph ID 567902 - RotoPaint doesn't recognise views created after node creation ID 565896 - Painting equal number of strokes on left and right viewer makes some strokes invisible in the viewer ID 573890 - Resaving script with offline media and reopening it throws errors ID 581156 - FrameRanged traits highlighting still present despite being overridden in the node (Copy/Paste) Machine Learning ID 572672 - CopyCat: Deleting a run from the run table hangs nuke ID 574733 - CopyCat: On MacOS, when hitting out of memory error when training copycat the error message is messy. When hitting out of memory error when using inference nodes, nuke will crash. ID 575423 - CopyCat: Time estimation will be incorrect (2-3x longer) when training with MultiResolution enabled. ID 577326 - CopyCat: On Windows os after training, PyTorch fails to release its cache.. MacOS ID 575080 - Users who have upgraded to Sonoma may encounter an issue when launching Nuke, where licenses display an error. To resolve this issue, we recommend upgrading to Sonoma 14.5 or higher. OpenAssetIO ID 575828 - R3D_CDL support appears to crash assetized scripts ID 579556 - Assetisation of asset has a misleading error, should be a 'file not found' error Color ID 580590 - Rec.2100-HLG - Display/Raw view transform changes viewer colorspace on playback Qualified Operating Systems Nuke 15.0 and later support Apple's silicon hardware. macOS Ventura (13.x), or macOS Sonoma (14.x) For more information on Foundry products and supported macOS versions, see Foundry Knowledge Base articleQ100592. Windows 10 (64-bit) or Windows 11 (64-bit) Linux Rocky 9.0 (64-bit) Nuke requires libnuma to run under Linux distributions, the library is required by the Nablet H264 Codec SDK. The currently supported version of VFX Reference Platform includes library versions that are only compatible with Rocky 9.0. Other operating systems may work, but have not been fully tested. Requirements for Nuke's GPU Acceleration If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. NVIDIA An NVIDIA GPU with graphics drivers capable of running CUDA 11.8, or above. A list of the compute capabilities of NVIDIA GPUs is available at The compute capability is a property of the GPU hardware and can't be altered by a software update. With graphics drivers capable of running CUDA 11.8, or above. On Windows and Linux, CUDA graphics drivers are bundled with the regular drivers for your NVIDIA GPU. Driver versions 522.06 (Windows) and 520.61.05 (Linux), or above are required. See for more information on compatible drivers. We recommend using the latest graphics drivers, where possible, regardless of operating system. AMD Bitwise
2025-03-29