Jumping jax tax
Author: s | 2025-04-24
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Your opponent back.----------------------------------------------------------------------HK,HK-(Jax knees his opponent then kicks them in the face) This is the basic knee to the kick in the face combo that every regularcharacter has besides Kano and Nightwolf. This is a very undamaging comboand your opponent can sometimes counter attack you. This will push youopponent back a little, but characters like Sheeva can still hit you withtheir long range regular attacks.----------------------------------------------------------------------Jumping HK, Earthquake Punch-(Jax jump kick them then OTG them with the Earthquake Punch) To do this combo you must hold how LK before the combo starts or hewont's Earthquake Punch them. This is a very easy combo to do, so youshould do this everytime you just kick your opponent (unless you won't tosweep them for a lot more damage but not as cool combo). This is also acool looking combo if it is done right. One last word, this is not verydamaging, it doesn't even hurt your opponent as mush as aJumping HK toRunning Punch, so use it wisely.----------------------------------------------------------------------2 Rockets-(Jax shoots two rockets at hit opponent) Believe it or not this is acually a combo (just like the MultipleThrows and Grab & Punch but I didn't put those up as combos because theywere just one move. Sure this is one move but it is very hard to do). It ishard to do BECAUSE your opponent will usually have about .5 seconds toblock the next rockets unless you are close or very lucky (I'm not verylucky).----------------------------------------------------------------------HK,HK,B+HK-(Jax knees them then kicks them in the head and finally Roundhouses them) Whenever you double tap High Kick you should always finish it off withthe B+HK because they cannot counter attack you when they are all the wayacross the screen (this will also put you in a good psition when they getup for another attack). If you can't remeber long ground string combos likeHK,HK,D+HP,HP,BLK,LP,B+HP, then just do this combo. If you can always dothat combo instead of this combo.----------------------------------------------------------------------Jumping HK, Running Punch-(Jax jumping HK this opponents then charges at them while theu are falling) This is a good combo to get people in while in the corner ;|. This doesmore Jumping Jax Tax Contact Details. Find Jumping Jax Tax Location, Phone Number, Business Hours, and Service Offerings. Name: Jumping Jax Tax Phone Number: (954) War he isprepared to win. ~~~~~~~~~~~~~~~~~Special Move List~~~~~~~~~~~~~~~~~1 Rocket: B,F,HP2 Rocket: F,F,B,B,HPRunning Punch: F,F,HKGrab & Punch: F,F,LP (tap LP for more hits)Quad Slams: LP (must be close and tap LP for more slams)Backbreaker: BLK in airEarthquake Punch: Hold LK for 3 seconds then release~~~~~~~~~~~~~~~~~~~~~Special Move Analysis~~~~~~~~~~~~~~~~~~~~~----------------------------------------------------------------------1 Rocket-(Jax holds out his arm and shoots a rocket out of his hand and gets pushedback from the shot) You should do this move to fake out your opponent. You should shootthem with two rockets twice then do this move to (hopefully) fake themout. What is the use of faking someone out, well if they jump up (to dodgethe next shot) you can do just about anything to them. If they just standthere with there block up just run up and throw them. The only other reasonto do this is do get out of harms way (because you get pushed back by thismove).---------------------------------------------------------------------(Jax hols out his arm and shoots two rockets out of this hand and getpushed very far back) This is a good move to get away from your opponent. Since you getpushed back everythime you will get pushed back twice as much as a regular(single) rocket (duh!). This is safer then jumping or walking back because:(1) you opponent can't jump kick you out of the air (2) and because youmight hit them with the rockets. You should do this move when your opponentis jumping at you for air defence. If your opponent likes to jump to dodgeattacks then do this move because the first rocket is low (they will dodgeit) and the second one is high (they will get hit). To get the two hitcombo with JUST this move you must do it when your opponent is close to you(or else they might block the second hit).----------------------------------------------------------------------Running Punch-(Jax charges at his opponent in a blur with his fist out) This is one of my favorite moves because he gets across the screenquikly and because it looks pretty neat. The bad thing about this specialmove is: (1) if your opponent blocks this move you will be Uppercuted , (2)if used in a comboComments
Your opponent back.----------------------------------------------------------------------HK,HK-(Jax knees his opponent then kicks them in the face) This is the basic knee to the kick in the face combo that every regularcharacter has besides Kano and Nightwolf. This is a very undamaging comboand your opponent can sometimes counter attack you. This will push youopponent back a little, but characters like Sheeva can still hit you withtheir long range regular attacks.----------------------------------------------------------------------Jumping HK, Earthquake Punch-(Jax jump kick them then OTG them with the Earthquake Punch) To do this combo you must hold how LK before the combo starts or hewont's Earthquake Punch them. This is a very easy combo to do, so youshould do this everytime you just kick your opponent (unless you won't tosweep them for a lot more damage but not as cool combo). This is also acool looking combo if it is done right. One last word, this is not verydamaging, it doesn't even hurt your opponent as mush as aJumping HK toRunning Punch, so use it wisely.----------------------------------------------------------------------2 Rockets-(Jax shoots two rockets at hit opponent) Believe it or not this is acually a combo (just like the MultipleThrows and Grab & Punch but I didn't put those up as combos because theywere just one move. Sure this is one move but it is very hard to do). It ishard to do BECAUSE your opponent will usually have about .5 seconds toblock the next rockets unless you are close or very lucky (I'm not verylucky).----------------------------------------------------------------------HK,HK,B+HK-(Jax knees them then kicks them in the head and finally Roundhouses them) Whenever you double tap High Kick you should always finish it off withthe B+HK because they cannot counter attack you when they are all the wayacross the screen (this will also put you in a good psition when they getup for another attack). If you can't remeber long ground string combos likeHK,HK,D+HP,HP,BLK,LP,B+HP, then just do this combo. If you can always dothat combo instead of this combo.----------------------------------------------------------------------Jumping HK, Running Punch-(Jax jumping HK this opponents then charges at them while theu are falling) This is a good combo to get people in while in the corner ;|. This doesmore
2025-04-24War he isprepared to win. ~~~~~~~~~~~~~~~~~Special Move List~~~~~~~~~~~~~~~~~1 Rocket: B,F,HP2 Rocket: F,F,B,B,HPRunning Punch: F,F,HKGrab & Punch: F,F,LP (tap LP for more hits)Quad Slams: LP (must be close and tap LP for more slams)Backbreaker: BLK in airEarthquake Punch: Hold LK for 3 seconds then release~~~~~~~~~~~~~~~~~~~~~Special Move Analysis~~~~~~~~~~~~~~~~~~~~~----------------------------------------------------------------------1 Rocket-(Jax holds out his arm and shoots a rocket out of his hand and gets pushedback from the shot) You should do this move to fake out your opponent. You should shootthem with two rockets twice then do this move to (hopefully) fake themout. What is the use of faking someone out, well if they jump up (to dodgethe next shot) you can do just about anything to them. If they just standthere with there block up just run up and throw them. The only other reasonto do this is do get out of harms way (because you get pushed back by thismove).---------------------------------------------------------------------(Jax hols out his arm and shoots two rockets out of this hand and getpushed very far back) This is a good move to get away from your opponent. Since you getpushed back everythime you will get pushed back twice as much as a regular(single) rocket (duh!). This is safer then jumping or walking back because:(1) you opponent can't jump kick you out of the air (2) and because youmight hit them with the rockets. You should do this move when your opponentis jumping at you for air defence. If your opponent likes to jump to dodgeattacks then do this move because the first rocket is low (they will dodgeit) and the second one is high (they will get hit). To get the two hitcombo with JUST this move you must do it when your opponent is close to you(or else they might block the second hit).----------------------------------------------------------------------Running Punch-(Jax charges at his opponent in a blur with his fist out) This is one of my favorite moves because he gets across the screenquikly and because it looks pretty neat. The bad thing about this specialmove is: (1) if your opponent blocks this move you will be Uppercuted , (2)if used in a combo
2025-03-29Youropponent is jumping from the far side of the screen. When they do this theyare usually not attacking because they know that they won't be able toreach you, so jump up and grab them. This is a fun and an awsome move, butyou most likely won't be able to pull it off in real combat.----------------------------------------------------------------------Earhtquake Punch-(Jax's hand turns blue then he punches the ground and a shockwave comesout) You should only use this move in combos (yet again). Why? Because itwill leave you wide open if (when) your opponent jumps up to avoide it(when they jump up they will usually try to jump kick you, usually). Youropponent will see this move coming for a couple of reasons: (1) They willsee/hear (if you his LK mard enough) that you are holding the LK buttongdown, (2) Jax ducks down and raises his hand up (which is now blue). Ifyour opponent can't see this move coming there is no reason at all that youshouldn't beat them down bad. The good thing about this move is that is isan unblockable attack.---------------------------------------------------------------------~~~~~~~~~Finishers~~~~~~~~~Fatality 1: Hold BLK,U,D,F,U+Release BLK (close)Fatality 2: RUN,BLK,RUN,RUN,LK (far)Babality: D,D,D,LKFriendship: LK,LK,RUN,RUN,LKAmimality: Hold LP,F,F,D,F, release LPStage Fatality: D,F,D,LP~~~~~~~~~~Combo List~~~~~~~~~~[2 HIT 13%] HP,HP[2 HIT 14%] HK,HK[2 HIT 15%] Jumping HK, Earthquake Punch[2 HIT 19%] 2 Rockets[3 HIT 19%] HK,HK,B+HK[2 HIT 22%] Jumping HK, Running Punch[5 HIT 23%] HP,HP,BLK,LP,B+HP[2 HIT 24%] Sweep, LK[6 HIT 30%] HP,HP,BLK,LP,B+HP, Running Punch[6 HIT 31%] HP,HP,BLK,LP,B+HP, Uppercut[7 HIT 33%] HK,HK,D+HP,HP,BLK,LP,B+HP[8 HIT 44%] HK,HK,D+HP,HP,BLK,LP,B+HP, Uppercut[11 HIT 47%] HP,HP,BLK,LP,B+HP,LP, 5 Grab and Punch[12 HIT 54%] HK,HK,D+HP,HP,BLK,LP,B+HP, 5 Grab and Punch~~~~~~~~~~~~~~Combo Analysis~~~~~~~~~~~~~~----------------------------------------------------------------------HP,HP-(Jax slams his fists onto his opponents head twice) Jax is the only character in the game that has this for his two HighPunch combo (most characters have two elbows). This is the main combo thatstarts out other combos like the HP,HP,BLK,LP,B+HP. The only bad thingabout this combo is that it doesn't hirt your opponent very much, as amatter of fact it is one of the weakest of this type of combo. Never try tojust use this by itself because your opponent will usually counter attackyou will just about anything because it doesn't push
2025-04-22Damage then the Jumping HK to Earthquake Punch and looks almost ascool. You shound always do this combo when your opponent is in the cornerunless you want to do his 12 hit combo (didn't think so).*WARNING* This combo can only be done while your opponent is in the corner.----------------------------------------------------------------------HP,HP,BLK,LP,B+HP-(Jax slams his fist into his opponents head three time, then uppercutsthem, and finally slams them back down) This is a good ground srting combo. This is also the computers favoritecombo (for Jax, anyway) so watch out. It does good damage and it is fairlyeasy to do. If your opponent leaves themself open run up and nail them withthis. You should try to do this combo when they are getting up for example.Have fun with this combo, if you can master it.----------------------------------------------------------------------Sweep, LK-(Jax sweeps his opponent and while they are getting up he LK them in thehead) This combo hurts your opponent pretty badly, so do it often. The besttimes to do this combo is when your opponent is running at you because theyusually don't exspect it. Also, whenever you sweep your opponent you shouldalways try this combo because of the easy to see reason.*WARNING* This combo only works on some opponents.----------------------------------------------------------------------HP,HP,BLK,LP,B+HP, Running Punch-(Jax hits his opponent on the head three time, then uppercuts, slams themback down, and finally Running Punches them) This is the worst HP,HP,BLK,LP,B+HP combo that Jax has. It doesn'thust your opponent very much, but it is very easy to do because you don'thave to be in the very corner (just close to the combo around the corner).Overall, don't do this combo if you can Uppercut or Grab and Punch them atthe end of the ground string. *WARNING* You must be CLOSE or in the corner to complete this combo.---------------------------------------------------------------------HP,HP,BLK,LP,D+HP, Uppercut-(Same as above except that Jax Uppercuts his opponent at the end) This is the same ground string combo as the combo above (duh, I alreadysaid that). The only difference in this combo is that you Uppercut youropponent at the end of the combo instead or Running Punching them. If youtrap your opponent in the corner you should always
2025-04-05Left me as José, Elena, Adrianne, Estelle, Jean, Lennie, and Courte dragged me back and forth between them, arguing on who searched for me the most. "Cage, I owe you my life. My daughters and wife are everything to me, and you brought my Scarlett back to me, soLast Updated : 2025-02-14Alpha Jax Chapter 165SCARLETT :"Jax, wait!" I ran after him."Scarlett, come back here," my father screamed, but I ignored him."Jax!" I followed him down the stairs."I don't think we should be speaking to each other after that. I hurt you, I'm sorry I was a jerk." The pain in his voice made my stomach knot. He sounded so genuine. "I cannot turn that night back, and I want to now, so badly even. That way I'd make a better decision of paying you off in exchange for breaking the bond-""You think you can write me off with money?" Tears streamed down my face."I don't know! It's just that now I'd do anything to change it. One stupid mistake has clearly damaged us. I've fallen in love with you. You've got your revenge, and so I hope that you are happy." He walked out the door.I fell to my knees and broke into sobs."No, please." I've fallen in love with you too."Scarlett, get off the floor," my father commanded me."N-no, I-"Sophie helped me up. "You were going to have to let him know the truth at some pLast Updated : 2025-02-14Alpha Jax Chapter 166SOPHIE :"Hi," I stood in front of the house as Zharn came to pick me up."Hey," he stood in front of his car in a sports jacket on top of a black shirt, jeans, and Converse. He looked like a hot teenager. It was so appealing to see.I squealed as I ran towards him, jumping on him. "I missed you," I confessed.It had been a week since Scarlett returned, since Zharn walked out the door with his best friend, and I thought I lost the one man I fell in love with, not until he called me.I remembered the trepidation in his voice as he asked me
2025-04-20