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Tracer introduced as a “ground-up redesign” of the default renderer, now supporting Intel’s Embree library.It provides a faster alternative to the existing Foundry SSE ray tracing engine for CPU rendering.Foundry director of product for digital design Shane Griffith described performance as “really impressive”, and “pretty darn close” to that of mPath’s OptiX GPU rendering engine running on current-gen RTX GPUs.The OptiX engine itself has been updated from OptiX 6 to OptiX 7, which results in “roughly 20-30%” better performance and memory usage.In addition, Foundry has integrated Intel’s CPU-based Open Image Denoise (OIDN), making it possible to process render denoising calculations on the CPU as well as the GPU.The firm describes OIDN as being slower than Modo’s three GPU-based denoising systems (Nvidia’s OptiX, plus two AMD technologies, including a new AI-driven system), but providing more reliable results.Pipeline integration: initial support for USD import, new PBR texture loaderAs with other recent Foundry releases, including Mari 4.6v4 and Nuke 12.2, Modo 14.1 takes a first step towards native support for the USD file format increasingly being adopted in VFX pipelines.The new UsdModo plugin makes it possible to import geometry, curves, lights, materials and animation data in .usd, .usda, .usdc and .usdz format, with more functionality due in Modo 14.2 later this year.Other pipeline integration changes include a new PBR texture loader, which automatically loads sets of PBR texture maps generated in other DCC software, and assembles them into Modo materials.Pricing and availabilityModo 14.1 is available for 64-bit Windows 10, RHEL and CentOS 7.6+ Linux, and macOS 10.13+. Buying 14.1 grants access to the remaining update in the Modo 14 Series.New perpetual licences of the software cost $1,888. Rental costs $62/month or $629/year.Read an overview of the new features in the online documentationRead a full list of new features in Modo 14.1 in the online release notes Machines, hackintoshes, kernel debuggers, 3rd party kon-boot loaders and others. Apple machines with T2 chip (2018 and newer) are not supported unless (SecureBoot is disabled and booting from external media is enabled). All system requirements listed here: online guide. macOS 14 Sonoma (NEW) macOS Ventura macOS Monterey 12 macOS Big Sur OSX 10.16 macOS Catalina OSX 10.15 macOS Mojave OSX 10.14.1-10.14.6 macOS High Sierra OSX 10.13 macOS Sierra OSX 10.12 OSX 10.11 OSX 10.10 OSX 10.9 OSX 10.8 OSX 10.7 OSX 10.6 (experimental) Kon-Boot para macOS Licencias Personales XX LA LICENCIA SE HA ENVIADO AL CORREO ELECTRÓNICO REGISTRADO EN SU CUENTA DE PAYPAL Sistemas operativos compatibles: OSX 10.6 to macOS Monterey 12 Salto de contraseña: YES Modo cuenta nueva: YES Modo de arranque: USB ( 100% SECURE ORDER Kon-Boot para macOS Licencias Comerciales 75 LA LICENCIA SE HA ENVIADO AL CORREO ELECTRÓNICO REGISTRADO EN SU CUENTA DE PAYPAL Sistemas operativos compatibles: OSX 10.6 to macOS Monterey 12 Salto de contraseña: YES Modo cuenta nueva: YES Modo de arranque: USB ( 100% SECURE ORDER Kon-Boot para 2in1 (evitar las contraseñas de Windows + Mac) +) AL COMPRAR NUESTROS PRODUCTOS, USTED DECLARA QUE ACEPTA LAS CONDICIONES INCLUIDAS EN ESTE SITIO WEB Kon-Boot 2in1 can be only installed on USB thumb drive (there is no .ISO in the package). Windows and Internet is required for the installation. Other requirements were presented above (in the Kon-Boot para Windows and Kon-BooT PARA Mac OSX sections). Supported operating systems were presented above in the Kon-Boot para Windows and Kon-BooT PARA Mac OSX sections. Kon-Boot 2in1 Licencias Personales XX LA LICENCIA SE HA ENVIADO AL CORREO ELECTRÓNICO REGISTRADO EN SU CUENTA DE PAYPAL Funcionalidad para licencias personales de Windows y macOS: YES Funcionalidad para licencias comerciales de Windows y macO: NO Modo de arranque: USB 100% SECUREModo 11 0v2 Download Free
Foundry has shipped Modo 14.1, the latest version of its 3D modelling, animation and rendering software, and the second of the three linked releases that will form the Modo 14 Series.The update adds support for Intel’s Embree ray tracing library to Modo’s new mPath renderer, promising performance on modern multi-core CPUs “pretty darn close” to that on Nvidia RTX GPUs.Foundry has also integrated Intel’s Open Image Denoise and AMD’s new AI-driven render denoising systems in Modo, alongside the existing AMD and Nvidia OptiX denoisers.Other changes include support for vertex maps and the new Ghost and X-Ray display modes in Modo’s Advanced Viewport, and further iterative updates to the modelling and rigging tools.Users also get a new PBR texture loader, and a work-in-progress USD importer.Advanced viewport: support for vertex maps, plus Ghost and X-Ray display modesAs with most recent Modo releases, Modo 14.1 features a lot of ongoing incremental changes throughout the feature set, making it hard to pick out individual headline features.However, Foundry’s own marketing material leads off with improvements to the Advanced Viewport.The AVP gets support for the new Ghost and X-Ray display modes introduced in the standard viewport in Modo 14.0, plus support for vertex maps.That includes weight maps, UV distortion heat maps, and vertex colours, so it should benefit workflows ranging from building assets to animation and motion graphics.Performance has also been improved when manipulating models with “large” numbers of shaders – anything over 50, according to Foundry – and for specific UV and edge modelling operations.Modelling: updates to bevelling workflow, plus UV relaxation as a procedural operationModelling improvements include a new Auto Weld option for the Polygon Bevel tool which “properly resolves” vertex intersection, and further updates to the Edge Chamfer tool added in Modo 13.2.The Make tool can now create a new quad polygon between two selected edges in a mesh.In the procedural modelling toolset, both the UV Relax tool and the new Unwrap and Relax tool added in Modo 14.0 are now also available as mesh operations.The change – the request of one of Foundry’s enterprise clients – enables users to maintain an “end-to-end procedural” workflow throughout asset development.Rigging and animation: IK/FK switching in the Planar IK solverThe rigging and animation toolsets also get iterative updates, including support for IK/FK switching in the Planar IK system added in Modo 13.2.Users can also now disable both the Planar IK and Full Body IK solvers after they have been applied to a rig, making it easier to tweak the positions of individual joints.Foundry told us that its main recent focus in these toolsets has been on improving underlying performance, with “super-complex production rigs that used to run at 2fps now [being] very usable at 30fps”.More fundamental changes look to be further off: work on supporting non-linear animation in Modo is currently on hold.Rendering: support for Embree in mPath, plus render denoising on the CPU as well as the GPU The rendering toolsets get quite a few significant changes in Modo 14.1, with mPath, the new path. The Foundry MODO 14.0v2 (x64) Categories: Software Windows 8 64 Modo 11 0v2 download free download Windows 8 64 bit. Windows Modo’s powerful and flexible 3D modelingThe Foundry MODO v11.0v2 (Windows, macOS) - SoftArchive
Release Date 19 January 2023 Qualified Operating Systems • macOS Big Sur (11.x) or macOS Monterey (12.x). Nuke is currently supported under Rosetta emulation on Apple's new Apple Silicon hardware and M1 chips. Native support is not currently available and Foundry is planning to support the Nuke family natively on Apple's M1 and M2 hardware at a later date. Article: ">Article: For more information on Foundry products and supported macOS versions, see Foundry Knowledge Base article Q100592. • Windows 10 (64-bit) and Windows 11 (64-bit) • CentOS/RHEL 7.6 to 7.9 (64-bit) Note: ">Note: The currently supported version of VFX Reference Platform includes library versions that are only compatible with CentOS/RHEL 7.6 to 7.9. Other operating systems may work, but have not been fully tested. Requirements for Nuke's GPU Acceleration If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. NVIDIA An NVIDIA GPU with compute capability 3.5 (Kepler), or above. A list of the compute capabilities of NVIDIA GPUs is available at Note: ">Note: The compute capability is a property of the GPU hardware and can't be altered by a software update. With graphics drivers capable of running CUDA 11.1, or above. On Windows and Linux, CUDA graphics drivers are bundled with the regular drivers for your NVIDIA GPU. Driver versions 456.81 (Windows) and 455.32 (Linux), or above are required. See for more information on compatible drivers. Note: ">Note: We recommend using the latest graphics drivers, where possible, regardless of operating system. 3D system ID 577433 - SetAuthorMode works differently in GUI and terminal Timeline ID 569072 - Adjusting a track tag 'start' point to 0 causes the icon to disappear ID 572744 - Viewer Toolbar overflow menu displays last selected compare option, rather than what is shown when the menu is extended ID 582437 - Adding soft effect whilst timeline disk is caching will stop the process overall NodeGraph ID 567902 - RotoPaint doesn't recognise views created after node creation ID 565896 - Painting equal number of strokes on left and right viewer makes some strokes invisible in the viewer ID 573890 - Resaving script with offline media and reopening it throws errors ID 581156 - FrameRanged traits highlighting still present despite being overridden in the node (Copy/Paste) Machine Learning ID 572672 - CopyCat: Deleting a run from the run table hangs nuke ID 574733 - CopyCat: On MacOS, when hitting out of memory error when training copycat the error message is messy. When hitting out of memory error when using inference nodes, nuke will crash. ID 575423 - CopyCat: Time estimation will be incorrect (2-3x longer) when training with MultiResolution enabled. ID 577326 - CopyCat: On Windows os after training, PyTorch fails to release its cache.. MacOS ID 575080 - Users who have upgraded to Sonoma may encounter an issue when launching Nuke, where licenses display an error. To resolve this issue, we recommend upgrading to Sonoma 14.5 or higher. OpenAssetIO ID 575828 - R3D_CDL support appears to crash assetized scripts ID 579556 - Assetisation of asset has a misleading error, should be a 'file not found' error Color ID 580590 - Rec.2100-HLG - Display/Raw view transform changes viewer colorspace on playback Qualified Operating Systems Nuke 15.0 and later support Apple's silicon hardware. macOS Ventura (13.x), or macOS Sonoma (14.x) For more information on Foundry products and supported macOS versions, see Foundry Knowledge Base articleQ100592. Windows 10 (64-bit) or Windows 11 (64-bit) Linux Rocky 9.0 (64-bit) Nuke requires libnuma to run under Linux distributions, the library is required by the Nablet H264 Codec SDK. The currently supported version of VFX Reference Platform includes library versions that are only compatible with Rocky 9.0. Other operating systems may work, but have not been fully tested. Requirements for Nuke's GPU Acceleration If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. NVIDIA An NVIDIA GPU with graphics drivers capable of running CUDA 11.8, or above. A list of the compute capabilities of NVIDIA GPUs is available at The compute capability is a property of the GPU hardware and can't be altered by a software update. With graphics drivers capable of running CUDA 11.8, or above. On Windows and Linux, CUDA graphics drivers are bundled with the regular drivers for your NVIDIA GPU. Driver versions 522.06 (Windows) and 520.61.05 (Linux), or above are required. See for more information on compatible drivers. We recommend using the latest graphics drivers, where possible, regardless of operating system. AMD BitwiseThe Foundry Modo 17.1v1 Windows/Linux/macOS –
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These pages guide you through installation and licensing to the point where you have the application in front of you and are ready to start work. After installation, all applications are run from either desktop icons, the browser, or from the command line using arguments. Tip: " data-mc-conditions="Default.ScreenOnly">Tip: For an overview of the documentation and quick access to the main topics, go to Nuke Home. System Requirements Qualified Operating Systems • macOS 11.x (Big Sur) • macOS 12.x (Monterey) on Intel chips only. Nuke is currently supported under Rosetta emulation on Apple's new Apple Silicon hardware and M1 chips. Native support is not currently available and Foundry is planning to support the Nuke family natively on Apple's M1 and M2 hardware at a later date. Article: ">Article: For more information on Foundry products and supported macOS versions, see Foundry Knowledge Base article Q100592. Note: ">Note: Other operating systems may work, but have not been fully tested. For more information on hardware requirements, see the release notes on the What's New in Nuke, Nuke Studio, and Hiero 13.2 page.. The Foundry MODO 14.0v2 (x64) Categories: Software Windows 8 64 Modo 11 0v2 download free download Windows 8 64 bit. Windows Modo’s powerful and flexible 3D modeling Modo 11 0v2 Download Free Pc; Modo Free Download; Modo 14.1 Crack; A cross-platform browser plug-in that delivers breakthrough web experiences. Free modo design software download. Photo Graphics tools downloads - The Foundry MODO by The Foundry Group LLC and many more programs are available for instant and free download.دانلود The Foundry MODO 14.0v1 MacOS
Conozca cómo puede reparar un documento de Illustrator dañado o corrupto con una pérdida de datos mínima mediante el modo de recuperación de contenido. ¿No puede abrir un documento de Illustrator? Es posible que el documento tenga datos dañados que impidan abrirlo. El modo de recuperación de contenido en Illustrator le permite recuperar el documento con una pérdida de datos mínima, eliminando solo los datos corruptos. Siga leyendo para saber cómo reparar y recuperar contenido en Illustrator. Siga el procedimiento de recuperación de contenido con cuidado y bajo su propio riesgo. Cree una copia de seguridad del documento de Illustrator antes de continuar. Activar el modo de recuperación de contenido Antes de reparar el documento, debe activar el modo de recuperación de contenido. Siga estos pasos para activar el modo de recuperación de contenido en la versión de Illustrator que tenga actualmente: Acceda al archivo de preferencias de Illustrator: macOS: /Usuarios//Library/Preferences/Adobe Illustrator Settings/en_US/Adobe Illustrator Prefs.Windows: C:\Usuarios\\AppData\Roaming\Adobe\Adobe Illustrator Settings\en_US\x64\Adobe Illustrator Prefs. Si no encuentra la carpeta Library en macOS, consulte No se pueden ver los archivos de la biblioteca de usuarios en macOS para saber cómo hacerla visible. Abra el archivo de preferencias en un editor de texto sin formato, como Text Edit (macOS) o Notepad (Windows). Busque enableContentRecovery en el siguiente bloque de texto: /aiFileFormat {/PDFCompatibility 1enableATEReadRecovery 0/enableContentRecovery 0/enableATEWriteRecovery 0/clipboardPSLevel 3} Cambie el valor de enableContentRecovery de 0 a 1: Si la sección /aiFileFormat no tiene la línea enableContentRecovery, añádala. Guarde el archivo de preferencias sin cambiar el nombre de archivo o la extensión. Reparar el documento Después de activar el modo de recuperación de contenido, realice los siguientes pasos para reparar el documento dañado y recuperar el contenido: Abra Illustrator y vaya a Archivo > Abrir o pulse Cmd+O en macOS, o bien Ctrl+O en Windows. No haga doble clic en el documento, no lo abra en la lista de archivos recientes ni lo arrastre a Illustrator. Seleccione el documento que quiera reparar, pero no lo abra. Mantenga pulsadas las teclas Cmd+Opción+Mayús (en macOS) o Ctrl+Alt+Mayús (en Windows) y seleccione Abrir.Se abrirá un documento en blanco. Cierre el documentoComments
Tracer introduced as a “ground-up redesign” of the default renderer, now supporting Intel’s Embree library.It provides a faster alternative to the existing Foundry SSE ray tracing engine for CPU rendering.Foundry director of product for digital design Shane Griffith described performance as “really impressive”, and “pretty darn close” to that of mPath’s OptiX GPU rendering engine running on current-gen RTX GPUs.The OptiX engine itself has been updated from OptiX 6 to OptiX 7, which results in “roughly 20-30%” better performance and memory usage.In addition, Foundry has integrated Intel’s CPU-based Open Image Denoise (OIDN), making it possible to process render denoising calculations on the CPU as well as the GPU.The firm describes OIDN as being slower than Modo’s three GPU-based denoising systems (Nvidia’s OptiX, plus two AMD technologies, including a new AI-driven system), but providing more reliable results.Pipeline integration: initial support for USD import, new PBR texture loaderAs with other recent Foundry releases, including Mari 4.6v4 and Nuke 12.2, Modo 14.1 takes a first step towards native support for the USD file format increasingly being adopted in VFX pipelines.The new UsdModo plugin makes it possible to import geometry, curves, lights, materials and animation data in .usd, .usda, .usdc and .usdz format, with more functionality due in Modo 14.2 later this year.Other pipeline integration changes include a new PBR texture loader, which automatically loads sets of PBR texture maps generated in other DCC software, and assembles them into Modo materials.Pricing and availabilityModo 14.1 is available for 64-bit Windows 10, RHEL and CentOS 7.6+ Linux, and macOS 10.13+. Buying 14.1 grants access to the remaining update in the Modo 14 Series.New perpetual licences of the software cost $1,888. Rental costs $62/month or $629/year.Read an overview of the new features in the online documentationRead a full list of new features in Modo 14.1 in the online release notes
2025-03-28Machines, hackintoshes, kernel debuggers, 3rd party kon-boot loaders and others. Apple machines with T2 chip (2018 and newer) are not supported unless (SecureBoot is disabled and booting from external media is enabled). All system requirements listed here: online guide. macOS 14 Sonoma (NEW) macOS Ventura macOS Monterey 12 macOS Big Sur OSX 10.16 macOS Catalina OSX 10.15 macOS Mojave OSX 10.14.1-10.14.6 macOS High Sierra OSX 10.13 macOS Sierra OSX 10.12 OSX 10.11 OSX 10.10 OSX 10.9 OSX 10.8 OSX 10.7 OSX 10.6 (experimental) Kon-Boot para macOS Licencias Personales XX LA LICENCIA SE HA ENVIADO AL CORREO ELECTRÓNICO REGISTRADO EN SU CUENTA DE PAYPAL Sistemas operativos compatibles: OSX 10.6 to macOS Monterey 12 Salto de contraseña: YES Modo cuenta nueva: YES Modo de arranque: USB ( 100% SECURE ORDER Kon-Boot para macOS Licencias Comerciales 75 LA LICENCIA SE HA ENVIADO AL CORREO ELECTRÓNICO REGISTRADO EN SU CUENTA DE PAYPAL Sistemas operativos compatibles: OSX 10.6 to macOS Monterey 12 Salto de contraseña: YES Modo cuenta nueva: YES Modo de arranque: USB ( 100% SECURE ORDER Kon-Boot para 2in1 (evitar las contraseñas de Windows + Mac) +) AL COMPRAR NUESTROS PRODUCTOS, USTED DECLARA QUE ACEPTA LAS CONDICIONES INCLUIDAS EN ESTE SITIO WEB Kon-Boot 2in1 can be only installed on USB thumb drive (there is no .ISO in the package). Windows and Internet is required for the installation. Other requirements were presented above (in the Kon-Boot para Windows and Kon-BooT PARA Mac OSX sections). Supported operating systems were presented above in the Kon-Boot para Windows and Kon-BooT PARA Mac OSX sections. Kon-Boot 2in1 Licencias Personales XX LA LICENCIA SE HA ENVIADO AL CORREO ELECTRÓNICO REGISTRADO EN SU CUENTA DE PAYPAL Funcionalidad para licencias personales de Windows y macOS: YES Funcionalidad para licencias comerciales de Windows y macO: NO Modo de arranque: USB 100% SECURE
2025-04-14Foundry has shipped Modo 14.1, the latest version of its 3D modelling, animation and rendering software, and the second of the three linked releases that will form the Modo 14 Series.The update adds support for Intel’s Embree ray tracing library to Modo’s new mPath renderer, promising performance on modern multi-core CPUs “pretty darn close” to that on Nvidia RTX GPUs.Foundry has also integrated Intel’s Open Image Denoise and AMD’s new AI-driven render denoising systems in Modo, alongside the existing AMD and Nvidia OptiX denoisers.Other changes include support for vertex maps and the new Ghost and X-Ray display modes in Modo’s Advanced Viewport, and further iterative updates to the modelling and rigging tools.Users also get a new PBR texture loader, and a work-in-progress USD importer.Advanced viewport: support for vertex maps, plus Ghost and X-Ray display modesAs with most recent Modo releases, Modo 14.1 features a lot of ongoing incremental changes throughout the feature set, making it hard to pick out individual headline features.However, Foundry’s own marketing material leads off with improvements to the Advanced Viewport.The AVP gets support for the new Ghost and X-Ray display modes introduced in the standard viewport in Modo 14.0, plus support for vertex maps.That includes weight maps, UV distortion heat maps, and vertex colours, so it should benefit workflows ranging from building assets to animation and motion graphics.Performance has also been improved when manipulating models with “large” numbers of shaders – anything over 50, according to Foundry – and for specific UV and edge modelling operations.Modelling: updates to bevelling workflow, plus UV relaxation as a procedural operationModelling improvements include a new Auto Weld option for the Polygon Bevel tool which “properly resolves” vertex intersection, and further updates to the Edge Chamfer tool added in Modo 13.2.The Make tool can now create a new quad polygon between two selected edges in a mesh.In the procedural modelling toolset, both the UV Relax tool and the new Unwrap and Relax tool added in Modo 14.0 are now also available as mesh operations.The change – the request of one of Foundry’s enterprise clients – enables users to maintain an “end-to-end procedural” workflow throughout asset development.Rigging and animation: IK/FK switching in the Planar IK solverThe rigging and animation toolsets also get iterative updates, including support for IK/FK switching in the Planar IK system added in Modo 13.2.Users can also now disable both the Planar IK and Full Body IK solvers after they have been applied to a rig, making it easier to tweak the positions of individual joints.Foundry told us that its main recent focus in these toolsets has been on improving underlying performance, with “super-complex production rigs that used to run at 2fps now [being] very usable at 30fps”.More fundamental changes look to be further off: work on supporting non-linear animation in Modo is currently on hold.Rendering: support for Embree in mPath, plus render denoising on the CPU as well as the GPU The rendering toolsets get quite a few significant changes in Modo 14.1, with mPath, the new path
2025-03-29Release Date 19 January 2023 Qualified Operating Systems • macOS Big Sur (11.x) or macOS Monterey (12.x). Nuke is currently supported under Rosetta emulation on Apple's new Apple Silicon hardware and M1 chips. Native support is not currently available and Foundry is planning to support the Nuke family natively on Apple's M1 and M2 hardware at a later date. Article: ">Article: For more information on Foundry products and supported macOS versions, see Foundry Knowledge Base article Q100592. • Windows 10 (64-bit) and Windows 11 (64-bit) • CentOS/RHEL 7.6 to 7.9 (64-bit) Note: ">Note: The currently supported version of VFX Reference Platform includes library versions that are only compatible with CentOS/RHEL 7.6 to 7.9. Other operating systems may work, but have not been fully tested. Requirements for Nuke's GPU Acceleration If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. NVIDIA An NVIDIA GPU with compute capability 3.5 (Kepler), or above. A list of the compute capabilities of NVIDIA GPUs is available at Note: ">Note: The compute capability is a property of the GPU hardware and can't be altered by a software update. With graphics drivers capable of running CUDA 11.1, or above. On Windows and Linux, CUDA graphics drivers are bundled with the regular drivers for your NVIDIA GPU. Driver versions 456.81 (Windows) and 455.32 (Linux), or above are required. See for more information on compatible drivers. Note: ">Note: We recommend using the latest graphics drivers, where possible, regardless of operating system.
2025-04-243D system ID 577433 - SetAuthorMode works differently in GUI and terminal Timeline ID 569072 - Adjusting a track tag 'start' point to 0 causes the icon to disappear ID 572744 - Viewer Toolbar overflow menu displays last selected compare option, rather than what is shown when the menu is extended ID 582437 - Adding soft effect whilst timeline disk is caching will stop the process overall NodeGraph ID 567902 - RotoPaint doesn't recognise views created after node creation ID 565896 - Painting equal number of strokes on left and right viewer makes some strokes invisible in the viewer ID 573890 - Resaving script with offline media and reopening it throws errors ID 581156 - FrameRanged traits highlighting still present despite being overridden in the node (Copy/Paste) Machine Learning ID 572672 - CopyCat: Deleting a run from the run table hangs nuke ID 574733 - CopyCat: On MacOS, when hitting out of memory error when training copycat the error message is messy. When hitting out of memory error when using inference nodes, nuke will crash. ID 575423 - CopyCat: Time estimation will be incorrect (2-3x longer) when training with MultiResolution enabled. ID 577326 - CopyCat: On Windows os after training, PyTorch fails to release its cache.. MacOS ID 575080 - Users who have upgraded to Sonoma may encounter an issue when launching Nuke, where licenses display an error. To resolve this issue, we recommend upgrading to Sonoma 14.5 or higher. OpenAssetIO ID 575828 - R3D_CDL support appears to crash assetized scripts ID 579556 - Assetisation of asset has a misleading error, should be a 'file not found' error Color ID 580590 - Rec.2100-HLG - Display/Raw view transform changes viewer colorspace on playback Qualified Operating Systems Nuke 15.0 and later support Apple's silicon hardware. macOS Ventura (13.x), or macOS Sonoma (14.x) For more information on Foundry products and supported macOS versions, see Foundry Knowledge Base articleQ100592. Windows 10 (64-bit) or Windows 11 (64-bit) Linux Rocky 9.0 (64-bit) Nuke requires libnuma to run under Linux distributions, the library is required by the Nablet H264 Codec SDK. The currently supported version of VFX Reference Platform includes library versions that are only compatible with Rocky 9.0. Other operating systems may work, but have not been fully tested. Requirements for Nuke's GPU Acceleration If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. NVIDIA An NVIDIA GPU with graphics drivers capable of running CUDA 11.8, or above. A list of the compute capabilities of NVIDIA GPUs is available at The compute capability is a property of the GPU hardware and can't be altered by a software update. With graphics drivers capable of running CUDA 11.8, or above. On Windows and Linux, CUDA graphics drivers are bundled with the regular drivers for your NVIDIA GPU. Driver versions 522.06 (Windows) and 520.61.05 (Linux), or above are required. See for more information on compatible drivers. We recommend using the latest graphics drivers, where possible, regardless of operating system. AMD Bitwise
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