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Packages available for installation or update: 166 1- Android SDK Tools, revision 24.4.1 2- Android SDK Tools, revision 25.0.9 rc10 3- Android SDK Platform-tools, revision 23.1 4- Android SDK Platform-tools, revision 24 rc1 5- Android SDK Build-tools, revision 24 rc1 6- Android SDK Build-tools, revision 23.0.2 7- Android SDK Build-tools

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Your app/build.gradle file.repositories { //your other repositories flatDir { dirs 'libs' }}dependencies { // your other dependencies implementation 'com.android.support:design:28.0.0' implementation 'com.android.support:recyclerview-v7:28.0.0' implementation 'com.android.support:cardview-v7:28.0.0' implementation(name: 'Helpshift', ext:'aar')}Link Helpshift files in your project as source depending on your build system.Using CMakeUsing ndk-build# Add Helpshift files to CMakeLists.txt, under the Android dependencyif(ANDROID) list(APPEND GAME_SOURCE Classes/HelpshiftCocos2dx.cpp Classes/HelpshiftCocos2dxUser.cpp Classes/HelpshiftUtil.cpp ) list(APPEND GAME_HEADER Classes/HelpshiftCocos2dx.h Classes/HelpshiftCocos2dxUser.h Classes/HelpshiftUtil.h )Using Eclipse project (ANT build)​To use the latest Cocos2dx plugin in your application, add a reference to the Helpshift Android SDK from the project.properties file of your Android application. With the release of version 5.0.0, the Helpshift Android plugin sets the Android target to 26. To use this plugin, set the target to android-26 in your application.Cocos2d-x v3.xandroid.library.reference.1=../helpshift-plugin-cocos2dx/v3.x/android/proj.android/sdk/Cocos2d-x v2.xandroid.library.reference.1=../helpshift-plugin-cocos2dx/v2.x/android/sdk/Add Helpshift files to makefile (Android.mk), under the LOCAL_SRC_FILES rule. For example:LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/HelpshiftCocos2dx.cpp \ ../../Classes/HelpshiftUtil.cpp \ ../../Classes/HelpshiftCocos2dxUser.cppOpen AndroidManifest.xml located at helpshift-plugin-cocos2dx/v2.x/android/sdk/ and helpshift-plugin-cocos2dx/v3.x/android/sdk/ for Cocos2dx version 2.x and 3.x respectively. Look for ${applicationId} located in provider tag and replace it with the package name of your android app. As an example, if your appplication's package name is com.example.application, tag will now look like this: android:name="com.helpshift.support.providers.HelpshiftFileProvider" android:authorities="com.example.application.helpshift.fileprovider" android:exported="false" android:grantUriPermissions="true" > android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/hs__provider_paths" />Set the flag for manifestmerger.enabled to true in your project.properties file:manifestmerger.enabled=trueCopy the hs__data file from the sdk/assets/ directory to the assets directory of your Cocos2dx application.NoteHelpshift Cocos plugin version 1.4.0 and above is packaged with the required android support libs v23.4.0 and it is also tested with Android Nougat devices.If the developer wants to integrate android support libs 24.x, there are reported issues on pre-lolipop devices. Refer this blog and the issue here. Cocos ant build system does not support android build options for the vector changes introduced in 24.x version.As a result, the Helpshift Cocos plugin which is tested with 24.x support lib version, does not work

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September 9, 2019, 4:03am 1 I’m trying to Android NDK 18b for Unreal’s 4.23’s included First Person Shooter sample program…I installed the Android NDK r18b from this URL at Google and copied it to c:\nvpack: configured the project to use the NDK and SDK and target Android API Level 21 (see screenshot below).Whenever I build however, I get this error about NDK r18c … even though I have NDK r18b installed…Does anyone know how to get r18b to work with Unreal? I need functionality only available in NDK r18b and eventually, need Android API level 28 from it as well.Thanks!.UATHelper: Packaging (Android (ETC2)): ********** STAGE COMMAND COMPLETED **********UATHelper: Packaging (Android (ETC2)): ********** PACKAGE COMMAND STARTED **********UATHelper: Packaging (Android (ETC2)): ERROR: Android toolchain NDK r18c not supported; please use NDK r14b to NDK r18b (NDK r14b recommended) mercury804 (mercury804) September 11, 2019, 11:19pm 2 Have you found the solution yet ? I am stuck with the same problem. I need api 28 to upload to Play Store Have you found the solution yet ? i have the same problem I have the same issue.For now, no clue. Analysierer (Analysierer) September 12, 2019, 10:41pm 5 Same Problem here Kiviviki (Kiviviki) September 15, 2019, 9:52pm 6 Having the exact same thing… What’s going on? Cassoka (Cássio Pantoja) September 24, 2019, 5:06pm 7 Any update on this? I’m facing the same issue Unreal Engine uses specifically NVIDIA CodeWorks (Version 1R7u1) for Android SDK and NDK.You could try installing the newer CodeWorks version from Nvidia

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Anti-spoofing, and face detection. Fixed Import database bug. Binary protocol optimization, new API to adjust camera colors.Version 0.38.2October 2, 20246.9.0.3010.38.2F450, F455Improved: TNR and TPR for Anti-Spoofing, debuggability.Bug fixesVersion 0.38.0August 8, 20246.7.0.3060.38.0F450, F455Improved: anti-spoofing, detection in strong backlight conditions, latency for low and medium security levels, Linux support, dump mode, and more.Version 0.36.6July 1, 20246.6.0.3030.36.6F450, F455Preview quality and spoof detection improvements, max spoof attempts, removed Android support and more.Version 0.33.3April 5, 20245.7.0.3010.33.3F450, F455(P) Software license required, enhanced algorithms and more.Version 0.25.0 with FW 4.3.0.300Nov 4, 20234.3.0.3000.25.0F450, F455Minor bug fixesVersion 0.25.0Aug 19, 20214.3.0.82000.25.0F450, F455Support for enrollment from RGB image in host mode.Version 0.24.0Aug 2, 20214.2.1.82010.24.0F450, F455Improved latency for most operations, improved anti-spoofing protection.Version 0.23.0Jul 27, 20214.2.0.82000.23.0F450, F455Added Python supportVersion 0.22.0Jul 25, 20214.2.0.82000.22.0F450, F455Improved preview image quality, improved accuracy for Anti-Spoofing and more.Version 0.21.0Jun 28, 20214.0.0.370.21.0F450, F455Enroll with RGB image, improved multiple faces processing and more.Version 0.19.0Jun 7, 20213.1.0.290.19.0F450, F455New dump and preview options, enabled flipped preview and more.Version 0.18.1May 24, 20212.8.0.70.18.1F450, F455Added option to enable metadata in windows installer, added missing 3rd party files.Version 0.18.0May 20, 20212.8.0.70.18.0F450, F455New device config options, DetectSpoof API was deprecated and more.Version 0.17.1May 3, 20212.6.0.750.17.1F450, F455Database import/export supper, better face detection capabilities and more.Version 0.16.0Apr 22, 20212.4.2.740.16.0F450, F455Increased preview resolution, Added matching score and more.Version 0.15.0Apr 1, 20212.3.0.630.15.0F450, F455Adding recognition-only mode, new recognition model and more.Version 0.13.0Mar 11, 20212.0.11.450.13.0F450, F455New enrollment process, GUI updates and more.Version 0.12.4Mar 4, 20212.0.10.450.12.4F450, F455Improved SDK installer, improved C# application UX and more.Version 0.11.0Feb 7, 20211.8.20.11.1F450, F455Android support, server mode and more.Version 0.10.1Jan 25, 20211.7.20.10.1F450, F455Initial Github release. * See each release for detailed release notes(P) Production release from the factoryUpdated 5 months ago Table of ContentsF400 Series SDK downloads. Packages available for installation or update: 166 1- Android SDK Tools, revision 24.4.1 2- Android SDK Tools, revision 25.0.9 rc10 3- Android SDK Platform-tools, revision 23.1 4- Android SDK Platform-tools, revision 24 rc1 5- Android SDK Build-tools, revision 24 rc1 6- Android SDK Build-tools, revision 23.0.2 7- Android SDK Build-tools Is it possible to compile project using SDK android-24 with JDK 1.7? java; android; sdk; Share. Improve this question. Follow edited at 7:03. Matt. 503 1 1 gold

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Delivery $ 1,763.02 Add to Cart One license is required per application, per year. The license terms of this product require that we verify your eligibility prior to it being delivered. After verification, a License Key and download link will be generated using your order details and sent to you by email. Delivered via Email: ComPDFKit PDF SDK for Android Professional - Flexible Pricing Plan Renewal Call for Price ComPDFKit PDF SDK for Android Licensing License Validity Period: 1 Year 1 Project Unlimited Files Unlimited Developers Unlimited LocationsComPDFKit does not limit the number of users and/or documents, for internal or external usage. However, ComPDFKit SDK does not allow OEM distribution.All licenses offer unlimited bug requests, product support and updates, unrestricted files and users, and access to remote support during the contract period via 24/5 email support, WhatsApp, Skype, WeChat, voice and video calls, and any other way you require. License Agreements89.83 KB

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IntroductionInstalling the Android Software Development Kit (SDK) on your Android device is essential for developing and testing Android applications. This comprehensive guide will walk you through the process of setting up the Android SDK, ensuring you have everything you need to start building and debugging your apps. For a quick overview of the Android SDK, check out this introductory video.What is Android SDK?The Android SDK is a collection of tools and libraries required for Android app development. It includes the Android platform tools, build tools, and a suite of libraries to help you develop, debug, and optimize your Android applications. The SDK is a core component for developers, providing the necessary resources to interact with the Android operating system.For more details on Android SDK components and their roles, visit this guide on setting up Android SDK.Step-by-Step Installation GuidePrerequisitesBefore installing the Android SDK, ensure you have the following:A Compatible Android Device: Your device should be running a supported version of Android.A Computer with ADB Installed: ADB (Android Debug Bridge) is a versatile command-line tool that lets you communicate with your Android device.For a comprehensive list of prerequisites and setup requirements, see this detailed guide.Step 1: Download and Install Android StudioAndroid Studio is the official integrated development environment (IDE) for Android development. It includes the Android SDK, making it the easiest way to set up your development environment.Download Android Studio: Visit the Android Studio download page and download the installer for your operating system.Install Android Studio: Follow the installation instructions provided on the website. This will install both Android Studio and the Android SDK.Step 2: Configure Android StudioOnce Android Studio is installed, you'll need to configure it:Open Android Studio: Launch Android Studio and follow the setup wizard.Install SDK Components: The wizard will prompt you to install essential SDK components. Ensure that you install the SDK Platform-tools, SDK Build-tools, and SDK Tools.Step 3: Verify InstallationTo ensure that the SDK is correctly installed:Open SDK Manager: In Android Studio, go to Tools > SDK Manager.Check Installed Packages: Verify that the required packages are installed and up-to-date.Step 4: Set Up Your EnvironmentTo start developing, you need

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Cute Editor là một trình chỉnh sửa HTML nhanh chóng, dễ dàng và mạnh mẽ dành cho ASP.NET. Nó cũng có sẵn cho PHP và ASP. Giáo án Powerpoint Hoạt động trải nghiệm 5 Tuần 27 Kết nối tri thứcGiáo án Powerpoint Hoạt động trải nghiệm 5 Tuần 29 Kết nối tri thứcGiáo án Powerpoint Hoạt động trải nghiệm 5 Tuần 28 Kết nối tri thứcGiáo án Powerpoint Hoạt động trải nghiệm 5 Tuần 25 Kết nối tri thứcGiáo án Powerpoint Hoạt động trải nghiệm 5 Tuần 24 Kết nối tri thứcGiáo án Powerpoint Hoạt động trải nghiệm 5 Tuần 23 Kết nối tri thứcGiáo án Powerpoint Hoạt động trải nghiệm 5 Tuần 22 Kết nối tri thức Construct 2 Phần mềm thiết kế game 2D dựa trên HTML 5 Construct 2 là phần mềm làm game HTML5 được thiết kế dành riêng cho game 2D. Nó cho phép người dùng tự xây dựng game của riêng mình mà không cần kiến thức về code. Xếp hạng: 4 12 Phiếu bầuSử dụng: Miễn phí 3.767 Tải về Tower Ứng dụng quản lý phiên bản và repository lập trình Tower là ứng dụng lập trình hữu ích cho phép người dùng dễ dàng quản lý phiên bản và các repository. Ứng dụng này hỗ trợ cho nhiều mã nguồn khác nhau. Xếp hạng: 3 1 Phiếu bầuSử dụng: Tính phí 12 Tải về Godot Nền tảng phát triển game 2D và 3D Godot là nền tảng phát triển game 2D, 3D miễn phí và là game engine mã nguồn mở, cung cấp một môi trường phát triển game đầy đủ, cho phép nhà phát triển tạo ra các trò chơi với một bộ công cụ khổng lồ. Xếp hạng: 5 2 Phiếu bầuSử dụng: Miễn phí 1.272 Tải về Tizen SDK Công cụ lập trình ứng dụng Tizen Web Tizen SDK là bộ công cụ để phát triển ứng dụng gốc và Tizen Web. Nó bao gồm IDE, Emulator, Toolchain, mẫu code và tài liệu. Xếp hạng: 3 1 Phiếu bầuSử dụng: Miễn phí 234 Tải về Corona SDK Phát triển ứng dụng Android, iOS & Kindle miễn phí Corona SDK là phần mềm có thể giúp người dùng thiết kế và phát triển nhiều ứng dụng dành cho hệ điều hành Android, iOS hoặc Kindle. Phần mềm này được tích hợp với tính năng mô phỏng hình dạng của chiếc điện thoại để người dùng tiện làm việc. Xếp hạng: 3 1 Phiếu bầuSử dụng: Miễn phí 123 Tải về ; Xem thêm Công cụ Lập trình

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2.1.9 2.1.2 2.1.0-preview2-26406-04=== Xamarin.Profiler ===Version: 1.6.12.29Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler=== Updater ===Version: 11=== Apple Developer Tools ===Xcode 11.5 (16139)Build 11E608c=== Xamarin.Mac ===Version: 6.18.2.1 (Visual Studio Community)Hash: 29c4ea731Branch: d16-6Build date: 2020-05-26 17:03:04-0400=== Xamarin.iOS ===Version: 13.18.2.1 (Visual Studio Community)Hash: 29c4ea731Branch: d16-6Build date: 2020-05-26 17:03:05-0400=== Xamarin Designer ===Version: 16.6.0.329Hash: d4f8bcd13Branch: remotes/origin/d16-6Build date: 2020-04-24 02:16:02 UTC=== Xamarin.Android ===Version: 10.3.1.4 (Visual Studio Community)Commit: xamarin-android/d16-6/3a10de9Android SDK: /Users/abhijeet/Library/Developer/Xamarin/android-sdk-macosx Supported Android versions: 5.0 (API level 21) 5.1 (API level 22) 6.0 (API level 23) 7.0 (API level 24) 7.1 (API level 25) 8.0 (API level 26) 8.1 (API level 27)SDK Tools Version: 26.1.1SDK Platform Tools Version: 30.0.2SDK Build Tools Version: 29.0.2Build Information: Mono: 165f4b0Java.Interop: xamarin/java.interop/d16-6@2cab35cProGuard: xamarin/proguard/master@905836dSQLite: xamarin/sqlite/3.31.1@49232bcXamarin.Android Tools: xamarin/xamarin-android-tools/d16-6@bfb66f3=== Microsoft OpenJDK for Mobile ===Java SDK: /Users/abhijeet/Library/Developer/Xamarin/jdk/microsoft_dist_openjdk_8.0.251.8.0-25Android Designer EPL code available here: Android SDK Manager ===Version: 16.6.0.50Hash: 5901879Branch: remotes/origin/d16-6Build date: 2020-06-10 22:42:50 UTC=== Android Device Manager ===Version: 16.6.0.96Hash: 6e8b80bBranch: remotes/origin/d16-6Build date: 2020-06-10 22:43:28 UTC=== Build Information ===Release ID: 806050023Git revision: 5289d413b99fddfc20b4ecf3e445ccb822213427Build date: 2020-06-18 12:08:30-04Build branch: release-8.6Xamarin extensions: 5289d413b99fddfc20b4ecf3e445ccb822213427=== Operating System ===Mac OS X 10.15.5Darwin 19.5.0 Darwin Kernel Version 19.5.0 Tue May 26 20:41:44 PDT 2020 root:xnu-6153.121.2~2/RELEASE_X86_64 x86_64=== Enabled user installed extensions ===XAML Styler 2.0.1. Packages available for installation or update: 166 1- Android SDK Tools, revision 24.4.1 2- Android SDK Tools, revision 25.0.9 rc10 3- Android SDK Platform-tools, revision 23.1 4- Android SDK Platform-tools, revision 24 rc1 5- Android SDK Build-tools, revision 24 rc1 6- Android SDK Build-tools, revision 23.0.2 7- Android SDK Build-tools

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64-bit edition (version 1.27.2) • VS Code at C:\Program Files\Microsoft VS Code • Flutter extension version 2.18.0[√] Connected device (5 available) • Pixel C (mobile) • 6203000067 • android-arm64 • Android 8.1.0 (API 27) • Pixel 4 (mobile) • 99171FFAZ000F8 • android-arm64 • Android 13 (API 33) • Windows (desktop) • windows • windows-x64 • Microsoft Windows [Version 10.0.19045.2965] • Chrome (web) • chrome • web-javascript • Google Chrome 113.0.5672.93 • Edge (web) • edge • web-javascript • Microsoft Edge 112.0.1722.68[√] Network resources • All expected network resources are available.! Doctor found issues in 1 category.">C:\>flutter doctor -v[√] Flutter (Channel stable, 3.10.0, on Microsoft Windows [Version 10.0.19045.2965], locale en-GB) • Flutter version 3.10.0 on channel stable at C:\Android\flutter • Upstream repository • Framework revision 84a1e904f4 (6 days ago), 2023-05-09 07:41:44 -0700 • Engine revision d44b5a94c9 • Dart version 3.0.0 • DevTools version 2.23.1[√] Windows Version (Installed version of Windows is version 10 or higher)[√] Android toolchain - develop for Android devices (Android SDK version 33.0.0) • Android SDK at C:\Android\SDK • Platform android-33, build-tools 33.0.0 • ANDROID_SDK_ROOT = C:\Android\SDK • Java binary at: C:\Program Files\Java\jdk-17\bin\java • Java version Java(TM) SE Runtime Environment (build 17.0.7+8-LTS-224) • All Android licenses accepted.[√] Chrome - develop for the web • Chrome at C:\Program Files (x86)\Google\Chrome\Application\chrome.exe[√] Visual Studio - develop for Windows (Visual Studio Community 2019 16.11.18) • Visual Studio at C:\Program Files (x86)\Microsoft Visual Studio\2019\Community • Visual Studio Community 2019 version 16.11.32802.440 • Windows 10 SDK version 10.0.19041.0[!] Android Studio (not installed) • Android Studio not found; download from (or visit for detailed instructions).[√] IntelliJ IDEA Ultimate Edition (version 2023.1) • IntelliJ at C:\Users\Simon\AppData\Local\JetBrains\Toolbox\apps\IDEA-U\ch-0\231.8770.65 • Flutter plugin version 73.1.1 • Dart plugin version 231.9065[√] VS Code, 64-bit edition (version 1.27.2) • VS Code at C:\Program Files\Microsoft VS Code • Flutter extension version 2.18.0[√] Connected device (5 available) • Pixel C (mobile) • 6203000067 • android-arm64 • Android 8.1.0 (API 27) • Pixel 4 (mobile) • 99171FFAZ000F8 • android-arm64 • Android 13 (API 33) • Windows (desktop) • windows • windows-x64 • Microsoft Windows [Version 10.0.19045.2965] • Chrome (web) • chrome • web-javascript • Google Chrome 113.0.5672.93 • Edge (web) • edge • web-javascript • Microsoft Edge 112.0.1722.68[√] Network resources • All expected network resources are available.! Doctor found issues in 1 category.

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Face Recognition For Developers Luxand FaceSDK Recognize faces and detect facial features within your .NET, C++, Delphi, and Java apps for Win, Mac, Linux, iOS, Android Mirror Reality SDK Develop augmented reality facial filters with MirrorReality SDK for iOS, Android and Windows Our clients For Web and Mobile Face aging API Let your users discover how their faces might look as they age Zombie API What would your visitors look like if they were zombies? Modern high tech brings the answer! Blog 09/26/2024 FaceSDK 8.2 Released We are excited to announce the release of FaceSDK version 8.2, which introduces the iBeta Certified Liveness Add-on, enhances stability of samples, and provides updated documentation. learn more >> 05/16/2023 Join Us at the Seamless Conference in Dubai - May 23-24! We're thrilled to announce that we'll be participating in the annual Seamless Conference in Dubai, one of the largest gatherings in the tech industry happening on May 23-24. learn more >> 07/26/2022 FaceSDK 8.0.1 Released Improved Linux compatibility and Python wrapper learn more >> --> 03/30/2022 FaceSDK 8 Released Passive & Active Liveness Detection, and 2-for-1 Deal learn more >> 11/09/2020 FaceSDK Updated Mask-on face detection and support of Apple Silicon processor learn more >> 09/09/2020 FaceSDK 7.2 Released Thermal Face Detection, Major Improvements and 2-for-1 Deal learn more >> --> 10/15/2019 FaceSDK 7.1 Released Major performance improvements. Halloween Buy-One-Get-One-Free! learn more >> 12/18/2018 FaceSDK 7.0 Released Revamped face detection engine and accelerated Face Matching! learn more >> --> 06/28/2018 Mirror Reality... Light!. Packages available for installation or update: 166 1- Android SDK Tools, revision 24.4.1 2- Android SDK Tools, revision 25.0.9 rc10 3- Android SDK Platform-tools, revision 23.1 4- Android SDK Platform-tools, revision 24 rc1 5- Android SDK Build-tools, revision 24 rc1 6- Android SDK Build-tools, revision 23.0.2 7- Android SDK Build-tools Is it possible to compile project using SDK android-24 with JDK 1.7? java; android; sdk; Share. Improve this question. Follow edited at 7:03. Matt. 503 1 1 gold

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Step 1: To install the .NET PDF Viewer SDK, begin by launching the setup file (dotnet_pdf_viewer_sdk_setup.exe). Select the desired installation folder for the .NET PDF Viewer SDK and continue with the installation on your development computer.Step 2: Launch Visual Studio 2010 or another version of Visual Studio. Select Visual Basic, Select Windows Form Application.Step 3: In the Solution Explorer, right-click References, and then click Add Reference. Step 4: Select Browse tab, Navigate to the extracted .NET PDF Viewer SDK for REDIST folder, open it, and select Viscomsoft.PDFViewer.dll, ViscomsoftPDFCore.dllStep 5: At the top of the Form1.vb file, add the following import statements to the top of the pageImports Viscomsoft.PDFViewerStep 6: The following code bit presents the pdf viewer sdk initialization:Public Class Form1Dim _pdfviewer As New PDFViewPrivate Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load_pdfviewer.Canvas.Parent = Me_pdfviewer.Canvas.Location = New Point(0, 24)_pdfViewer.ContinuousPages = true//let scrolling the pdf file using the mouse wheel _pdfViewer.Canvas.Select()End SubStep 7: The following code load and view the PDF file.Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load_pdfviewer.Canvas.Parent = Me_pdfviewer.Canvas.Location = New Point(0, 24) Dim doc As New PDFDocument If doc.open("c:\yourfile.pdf") Then _pdfviewer.Document = doc _pdfviewer.gotoPage(1) Else doc.close() End IfEnd SubStep 8. Now that you can loaded a PDF file, but the display area is very small. so add following code to the Form1.vb filePrivate Sub resizeCanvas() _pdfviewer.Canvas.Size = New Size(Me.ClientSize.Width, Me.ClientSize.Height - 24)End SubStep 9. add resizeCanvas() in Form1_Load eventPrivate Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load_pdfviewer.Canvas.Parent = Me_pdfviewer.Canvas.Location = New Point(0, 24)resizeCanvas() Dim doc As New PDFDocument If doc.open("c:\yourfile.pdf") Then _pdfviewer.Document = doc _pdfviewer.gotoPage(1) Else _doc.close() End IfEnd SubStep 10. add resizeCanvas() in Form1_Resize eventPrivate Sub Form1_Resize(sender As Object, e As System.EventArgs) Handles Me.Resize resizeCanvas()End Sub Step 11. Press F5 to Run the project, now it can loading and view the PDF document.

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User6712

Your app/build.gradle file.repositories { //your other repositories flatDir { dirs 'libs' }}dependencies { // your other dependencies implementation 'com.android.support:design:28.0.0' implementation 'com.android.support:recyclerview-v7:28.0.0' implementation 'com.android.support:cardview-v7:28.0.0' implementation(name: 'Helpshift', ext:'aar')}Link Helpshift files in your project as source depending on your build system.Using CMakeUsing ndk-build# Add Helpshift files to CMakeLists.txt, under the Android dependencyif(ANDROID) list(APPEND GAME_SOURCE Classes/HelpshiftCocos2dx.cpp Classes/HelpshiftCocos2dxUser.cpp Classes/HelpshiftUtil.cpp ) list(APPEND GAME_HEADER Classes/HelpshiftCocos2dx.h Classes/HelpshiftCocos2dxUser.h Classes/HelpshiftUtil.h )Using Eclipse project (ANT build)​To use the latest Cocos2dx plugin in your application, add a reference to the Helpshift Android SDK from the project.properties file of your Android application. With the release of version 5.0.0, the Helpshift Android plugin sets the Android target to 26. To use this plugin, set the target to android-26 in your application.Cocos2d-x v3.xandroid.library.reference.1=../helpshift-plugin-cocos2dx/v3.x/android/proj.android/sdk/Cocos2d-x v2.xandroid.library.reference.1=../helpshift-plugin-cocos2dx/v2.x/android/sdk/Add Helpshift files to makefile (Android.mk), under the LOCAL_SRC_FILES rule. For example:LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/HelpshiftCocos2dx.cpp \ ../../Classes/HelpshiftUtil.cpp \ ../../Classes/HelpshiftCocos2dxUser.cppOpen AndroidManifest.xml located at helpshift-plugin-cocos2dx/v2.x/android/sdk/ and helpshift-plugin-cocos2dx/v3.x/android/sdk/ for Cocos2dx version 2.x and 3.x respectively. Look for ${applicationId} located in provider tag and replace it with the package name of your android app. As an example, if your appplication's package name is com.example.application, tag will now look like this: android:name="com.helpshift.support.providers.HelpshiftFileProvider" android:authorities="com.example.application.helpshift.fileprovider" android:exported="false" android:grantUriPermissions="true" > android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/hs__provider_paths" />Set the flag for manifestmerger.enabled to true in your project.properties file:manifestmerger.enabled=trueCopy the hs__data file from the sdk/assets/ directory to the assets directory of your Cocos2dx application.NoteHelpshift Cocos plugin version 1.4.0 and above is packaged with the required android support libs v23.4.0 and it is also tested with Android Nougat devices.If the developer wants to integrate android support libs 24.x, there are reported issues on pre-lolipop devices. Refer this blog and the issue here. Cocos ant build system does not support android build options for the vector changes introduced in 24.x version.As a result, the Helpshift Cocos plugin which is tested with 24.x support lib version, does not work

2025-03-29
User9116

September 9, 2019, 4:03am 1 I’m trying to Android NDK 18b for Unreal’s 4.23’s included First Person Shooter sample program…I installed the Android NDK r18b from this URL at Google and copied it to c:\nvpack: configured the project to use the NDK and SDK and target Android API Level 21 (see screenshot below).Whenever I build however, I get this error about NDK r18c … even though I have NDK r18b installed…Does anyone know how to get r18b to work with Unreal? I need functionality only available in NDK r18b and eventually, need Android API level 28 from it as well.Thanks!.UATHelper: Packaging (Android (ETC2)): ********** STAGE COMMAND COMPLETED **********UATHelper: Packaging (Android (ETC2)): ********** PACKAGE COMMAND STARTED **********UATHelper: Packaging (Android (ETC2)): ERROR: Android toolchain NDK r18c not supported; please use NDK r14b to NDK r18b (NDK r14b recommended) mercury804 (mercury804) September 11, 2019, 11:19pm 2 Have you found the solution yet ? I am stuck with the same problem. I need api 28 to upload to Play Store Have you found the solution yet ? i have the same problem I have the same issue.For now, no clue. Analysierer (Analysierer) September 12, 2019, 10:41pm 5 Same Problem here Kiviviki (Kiviviki) September 15, 2019, 9:52pm 6 Having the exact same thing… What’s going on? Cassoka (Cássio Pantoja) September 24, 2019, 5:06pm 7 Any update on this? I’m facing the same issue Unreal Engine uses specifically NVIDIA CodeWorks (Version 1R7u1) for Android SDK and NDK.You could try installing the newer CodeWorks version from Nvidia

2025-04-08
User6350

Delivery $ 1,763.02 Add to Cart One license is required per application, per year. The license terms of this product require that we verify your eligibility prior to it being delivered. After verification, a License Key and download link will be generated using your order details and sent to you by email. Delivered via Email: ComPDFKit PDF SDK for Android Professional - Flexible Pricing Plan Renewal Call for Price ComPDFKit PDF SDK for Android Licensing License Validity Period: 1 Year 1 Project Unlimited Files Unlimited Developers Unlimited LocationsComPDFKit does not limit the number of users and/or documents, for internal or external usage. However, ComPDFKit SDK does not allow OEM distribution.All licenses offer unlimited bug requests, product support and updates, unrestricted files and users, and access to remote support during the contract period via 24/5 email support, WhatsApp, Skype, WeChat, voice and video calls, and any other way you require. License Agreements89.83 KB

2025-04-18
User8919

IntroductionInstalling the Android Software Development Kit (SDK) on your Android device is essential for developing and testing Android applications. This comprehensive guide will walk you through the process of setting up the Android SDK, ensuring you have everything you need to start building and debugging your apps. For a quick overview of the Android SDK, check out this introductory video.What is Android SDK?The Android SDK is a collection of tools and libraries required for Android app development. It includes the Android platform tools, build tools, and a suite of libraries to help you develop, debug, and optimize your Android applications. The SDK is a core component for developers, providing the necessary resources to interact with the Android operating system.For more details on Android SDK components and their roles, visit this guide on setting up Android SDK.Step-by-Step Installation GuidePrerequisitesBefore installing the Android SDK, ensure you have the following:A Compatible Android Device: Your device should be running a supported version of Android.A Computer with ADB Installed: ADB (Android Debug Bridge) is a versatile command-line tool that lets you communicate with your Android device.For a comprehensive list of prerequisites and setup requirements, see this detailed guide.Step 1: Download and Install Android StudioAndroid Studio is the official integrated development environment (IDE) for Android development. It includes the Android SDK, making it the easiest way to set up your development environment.Download Android Studio: Visit the Android Studio download page and download the installer for your operating system.Install Android Studio: Follow the installation instructions provided on the website. This will install both Android Studio and the Android SDK.Step 2: Configure Android StudioOnce Android Studio is installed, you'll need to configure it:Open Android Studio: Launch Android Studio and follow the setup wizard.Install SDK Components: The wizard will prompt you to install essential SDK components. Ensure that you install the SDK Platform-tools, SDK Build-tools, and SDK Tools.Step 3: Verify InstallationTo ensure that the SDK is correctly installed:Open SDK Manager: In Android Studio, go to Tools > SDK Manager.Check Installed Packages: Verify that the required packages are installed and up-to-date.Step 4: Set Up Your EnvironmentTo start developing, you need

2025-04-15

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